Ecclesiastic Druid (Apath)

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Unofficial rules compendium

An ecclesiastic druid is the ultimate merge of cleric and druid power. He comes from a druidic faith that has developed into an advanced church with a formal theology. Civilized lands that adhere to a druidic faith are rare, but not unknown, especially among civilized forest creatures such as elves and kitsune.

Class Information

This is a sacredote archetype.

Hit Dice: d6.

Class Abilities

This archetype has all normal class abilities, except as noted.

Class Skills

The class skills of an ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Natrure) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Spellcraft (Int), and Swim (Str).

Bonus Languages

An ecclesiastic druid's bonus language options include Aquam (the language of water elementals), Auram (air elementals), Ignam (fire elementals), Sylvan (forest creatures and fey), and Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of her race.

An ecclesiastic druid also knows druidic, a secret language known only to druids, which she learns upon becoming a 1st-level ecclesiastic druid. Druidic is a free language for an ecclesiastic druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Ecclesiastic druids are forbidden to teach this language to non-druids. Druidic has its own alphabet. This is a modification to the sacredote's bonus languages.

Spells

An ecclesiastic druid casts divine spells, which are drawn from the cleric and druid spell lists. His cleric spells and druid spells make up two different spell lists, and an ecclesiastic druid prepares spells from each category separately. His alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see chaotic, evil, good, and lawful spells, below. An ecclesiastic druid must choose and prepare his spells in advance.

To prepare or cast a spell, an ecclesiastic druid must have an Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an ecclesiastic druid's spell is 10 + the spell level + the ecclesiastic druid's Wisdom modifier.

Like other spellcasters, an ecclesiastic druid can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ecclesiastic Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. An ecclesiastic druid prepares this many cleric spells each day as well as this many druid spells each day; in effect, the ecclesiastic druid has two sets of spells and receives Wisdom bonuses to both.

Example: A third level ecclesiastic druid with an Wisdom of 14 can prepare three first-level spells and two second-level divine spells from the cleric list, and the same number of druid spells.

Ecclesiastic druids meditate for their spells. Each ecclesiastic druid must choose a time at which he must spend 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether an ecclesiastic druid can spells. An ecclesiastic druid may prepare and cast any spell on the cleric and druid spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

This is a modification of the spells class feature and also replaces domains.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Spells
  • Bonus Languages
  • Domains
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