Earth Domain (5A)

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This is a Cleric domain for 5A.

The earth supports us all, feeds us all, makes up all our houses and items. Revere the earth!

Subclass Features

Domain Spells

Earth Domain Spells
Cleric Level Spells
1 Earth Tremor, Magic Stone
3 Barkskin, Earthbind
5 Erupting Earth, Wall of Sand
7 Stone Shape, Stoneskin
9 Bigby's Hand, Wall of Stone

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Raker

At 1st level, you learn the Blade Ward and Mold Earth cantrips. They count as a cleric cantrip to you, but does not count against your number of cantrips known. If you already either cantrip, you instead learn a cleric cantrip of your choice for each cantrip you already knew.

Channel Divinity: Touch of Stone

Starting at 2nd level, you can use Channel Divinity to slow a creature down and possibly turn it to stone. You must be standing on the ground to use this.

When you hit a creature with a melee attack, you can use Channel Divinity to use Touch of Stone. All the creature's speeds are reduced to 0 and a flying or swimming creature harmlessly falls to the ground or sea floor. At the end of each of its turns the creature must make a Constitution saving throw against your cleric spell DC. On a successful save the effect ends. After one failed save the creature is incapacitated. After two failed saves, the creature is paralyzed. After three failed saves, the creature is petrified. A petrified creature can continue to attempt saving throws at the end of each of its turns to end the effect.

Patient Reshaping

Starting at 6th level, your Mold Earth cantrip can affect stone as well as earth

Blessed Strikes

When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.

Investiture of Stone

Starting at 17th level, you can cast Investiture of Stone as often as you like. The spell does not require concentration when cast in this way, but the effect is clearly visible and you leave a trail of rock shards that gives advantage on Wisdom (Survival) checks to track you..

Creator's Notes