Difference between revisions of "Druidic Theurge (Apath)"

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Certain druid faiths in advanced societies can have teurges.  
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Certain druid faiths in advanced societies can have ecclesiastic druids.  
  
 
== Class Abilities ==
 
== Class Abilities ==
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=== Class Skills ===
 
=== Class Skills ===
The class skills of a druid teurge are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
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The class skills of a druid ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (any) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Spellcraft (Int), and Swim (Str).  
  
 
=== Armor Proficiency ===
 
=== Armor Proficiency ===
Druid theurges are proficient with light armor but not with shields.  
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Druid ecclesiastic druids are proficient with light armor but not with shields.  
Druid theurges are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druid theurge may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel (See the ''ironwood'' spell description.) and other armor specifically noted to be usable by druids.
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Druid ecclesiastic druids are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druid ecclesiastic druid may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel (See the ''ironwood'' spell description.) and other armor specifically noted to be usable by druids.
  
A druid theurge who wears prohibited armor or uses a prohibited shield is unable to use domain powers or cast druid spells while doing so and for 24 hours thereafter.
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A druid ecclesiastic druid who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either cleric or druid spells while doing so and for 24 hours thereafter.
  
This replaces advanced somatics and aura.
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This replaces advanced somatics.
  
=== Channel Druid Spells ===
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=== Druid Spells ===
Druid theurges only channel positive energy to heal living creatures; they cannot heal undead or harm any creature with their channel spells ability.
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Ecclesiastic druids combine clerical and druidic magic in unique ways. Beside divine spells from the cleric list, they also have access druid spells and a separate (but equal) daily limit on druids spells they can prepare.  This replaces domains.
  
=== Druid Domains ===
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=== Spells ===
A druid teurge still has domains and domain spells like any other teurge. One of these domains is a free choice. All other domains must be appropriate to their druid faith;  
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An ecclesiastic druid casts divine spells, which are drawn from the cleric and druid spell lists. His cleric spells and druid spells make up two different spell lists, and a ecclesiastic druid prepares spells from each category separately. His alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see chaotic, evil, good, and lawful spells, below. An ecclesiastic druid must choose and prepare his spells in advance.
Air,
 
Animal,
 
Earth,
 
Fire,
 
Healing,
 
Plant,
 
Protection,
 
Strength,
 
Sun,
 
Water, and
 
Weather. Another option is [http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/animal-and-terrain-domains animal and terrain domains].
 
  
A druid theurge does not know ''mage armor'' and this spell is not part of his spell list.
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To prepare or cast a spell, an ecclesiastic druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ecclesiastic druid's spell is 10 + the spell level + the ecclesiastic druid's Wisdom modifier.
  
=== Spellcasting ===
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Like other spellcasters, an ecclesiastic druid can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ecclesiastic Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. A ecclesiastic druid prepares this many cleric spells each day as well as this many druid spells each day; in effect, the ecclesiastic druid has two sets of spells and receives Wisdom bonuses to both.
Druid theurges cast spells from the druid spell list rather than the cleric spell list. They still cast domain spells like a normal theurge.
 
  
== Table: The Theurge ==
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''Example: A third level ecclesiastic druid with a Wisdom of 14 can prepare three first-level spells and two second-level divine spells from the cleric list, and the same number of druid spells.''
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Ecclesiastic druids meditate for their spells. Each ecclesiastic druid must choose a time at which he must spend 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether an ecclesiastic druid can spells. An ecclesiastic druid may prepare and cast any spell on the cleric and druid spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
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== Table: Ecclesiastic Druid ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day'''
 
|rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day'''
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||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
||1st|||+0|||+0|||+0|||+2||| Channel druid spells, druid domains, orisons|||3|||1+1|||—|||—|||—|||—|||—|||—|||—|||—
+
||1st|||+0|||+0|||+0|||+2||| Channel spells, orisons|||3|||1+1|||—|||—|||—|||—|||—|||—|||—|||—
 
|-
 
|-
 
||2nd|||+1|||+0|||+0|||+3||| |||4|||2+2|||—|||—|||—|||—|||—|||—|||—|||—
 
||2nd|||+1|||+0|||+0|||+3||| |||4|||2+2|||—|||—|||—|||—|||—|||—|||—|||—
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||20th|||+10/+5|||+6|||+6|||+12||| Bonus feat |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||4+4|||4+4
 
||20th|||+10/+5|||+6|||+6|||+12||| Bonus feat |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||4+4|||4+4
 
|}
 
|}
In addition to the stated number of spells per day for 1st- through 9th-level spells, a teurge gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the teurge may receive for having a high wisdom score apply to both regular spells and domain spells separately and is thus applied twice.
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In addition to the stated number of spells per day for 1st- through 9th-level spells, an ecclesiastic druid gets an equal number of druid spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the ecclesiastic druid may receive for having a high wisdom score apply to both regular spells and druid spells separately and is thus applied twice.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Revision as of 00:43, 19 December 2013

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Unofficial rules compendium
Notepad.png This is a work in progress.

Certain druid faiths in advanced societies can have ecclesiastic druids.

Class Abilities

This archetype has all normal class abilities, except as noted.

Class Skills

The class skills of a druid ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (any) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Spellcraft (Int), and Swim (Str).

Armor Proficiency

Druid ecclesiastic druids are proficient with light armor but not with shields. Druid ecclesiastic druids are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druid ecclesiastic druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel (See the ironwood spell description.) and other armor specifically noted to be usable by druids.

A druid ecclesiastic druid who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either cleric or druid spells while doing so and for 24 hours thereafter.

This replaces advanced somatics.

Druid Spells

Ecclesiastic druids combine clerical and druidic magic in unique ways. Beside divine spells from the cleric list, they also have access druid spells and a separate (but equal) daily limit on druids spells they can prepare. This replaces domains.

Spells

An ecclesiastic druid casts divine spells, which are drawn from the cleric and druid spell lists. His cleric spells and druid spells make up two different spell lists, and a ecclesiastic druid prepares spells from each category separately. His alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see chaotic, evil, good, and lawful spells, below. An ecclesiastic druid must choose and prepare his spells in advance.

To prepare or cast a spell, an ecclesiastic druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ecclesiastic druid's spell is 10 + the spell level + the ecclesiastic druid's Wisdom modifier.

Like other spellcasters, an ecclesiastic druid can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ecclesiastic Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. A ecclesiastic druid prepares this many cleric spells each day as well as this many druid spells each day; in effect, the ecclesiastic druid has two sets of spells and receives Wisdom bonuses to both.

Example: A third level ecclesiastic druid with a Wisdom of 14 can prepare three first-level spells and two second-level divine spells from the cleric list, and the same number of druid spells.

Ecclesiastic druids meditate for their spells. Each ecclesiastic druid must choose a time at which he must spend 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether an ecclesiastic druid can spells. An ecclesiastic druid may prepare and cast any spell on the cleric and druid spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Table: Ecclesiastic Druid

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Channel spells, orisons 3 1+1 — — — — — — — —
2nd +1 +0 +0 +3 4 2+2 — — — — — — — —
3rd +1 +1 +1 +3 4 2+2 1+1 — — — — — — —
4th +2 +1 +1 +4 Bonus feat 5 3+3 2+2 — — — — — — —
5th +2 +1 +1 +4 5 3+3 2+2 1+1 — — — — — —
6th +3 +2 +2 +5 5 3+3 3+3 2+2 — — — — — —
7th +3 +2 +2 +5 6 4+4 3+3 2+2 1+1 — — — — —
8th +4 +2 +2 +6 Bonus feat 6 4+4 3+3 3+3 2+2 — — — — —
9th +4 +3 +3 +6 6 4+4 4+4 3+3 2+2 1+1 — — — —
10th +5 +3 +3 +7 6 4+4 4+4 3+3 3+3 2+2 — — — —
11th +5 +3 +3 +7 6 5+5 4+4 4+4 3+3 2+2 1+1 — — —
12th +6/+1 +4 +4 +8 Bonus feat 6 5+5 4+4 4+4 3+3 3+3 2+2 — — —
13th +6/+1 +4 +4 +8 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1 — —
14th +7/+2 +4 +4 +9 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2 — —
15th +7/+2 +5 +5 +9 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1 —
16th +8/+3 +5 +5 +10 Bonus feat 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2 —
17th +8/+3 +5 +5 +10 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 Bonus feat 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4

In addition to the stated number of spells per day for 1st- through 9th-level spells, an ecclesiastic druid gets an equal number of druid spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the ecclesiastic druid may receive for having a high wisdom score apply to both regular spells and druid spells separately and is thus applied twice.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Domains
  • Channel Energy
  • Advanced Somatics
  • Class Skills