Difference between revisions of "Druidic Theurge (Apath)"

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This archetype has all normal class abilities, except as noted.
 
This archetype has all normal class abilities, except as noted.
  
=== Armor Proficency ===
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=== Druidic Armor ===
Druidic theurges are proficient with light armor.  
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Druidic theurges are proficient with light armor but not with shields.
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Druidic theurges are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druidic theurge may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel. See the ''ironwood'' spell description.
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A druidic theurge who wears prohibited armor or uses a prohibited shield is unable to use domain powers or cast druid spells while doing so and for 24 hours thereafter.
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This replaces [[#Advanced_Somatics|advanced somatics]].
  
 
=== Spellcasting ===
 
=== Spellcasting ===
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=== Channel Druidic Spells ===
 
=== Channel Druidic Spells ===
 
Druidic theurges only channel positive energy to heal living creatures; they cannot heal undead or harm any creature with their channel spells ability.
 
Druidic theurges only channel positive energy to heal living creatures; they cannot heal undead or harm any creature with their channel spells ability.
 
=== Druidic Armor Limitation ===
 
Druidic theurges are prohibited from wearing metal armor or shields; thus, they may wear only padded, leather, or hide armor. A druidic theurge may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel. See the ''ironwood'' spell description.
 
 
A druidic theurge who wears prohibited armor or uses a prohibited shield is unable to use domain powers or cast druid spells while doing so and for 24 hours thereafter.
 
 
This replaces [[#Advanced_Somatics|advanced somatics]].
 
  
 
=== Class Skills ===
 
=== Class Skills ===

Revision as of 09:58, 12 October 2013

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Unofficial rules compendium

Certain druidic faiths in advanced societies can have teurges.

Class Abilities

This archetype has all normal class abilities, except as noted.

Druidic Armor

Druidic theurges are proficient with light armor but not with shields. Druidic theurges are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druidic theurge may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description.

A druidic theurge who wears prohibited armor or uses a prohibited shield is unable to use domain powers or cast druid spells while doing so and for 24 hours thereafter.

This replaces advanced somatics.

Spellcasting

Druidic theurges cast spells from the druid spell list rather than the cleric spell list. They still cast domain spells like a normal theurge.

Domains

A druidic teurge still has domains and domain spells like any other teurge. One of these domains is a free choice. All other domains must be appropriate to their druidic faith; Air, Animal, Earth, Fire, Healing, Plant, Protection, Strength, Sun, Water, and Weather.

Channel Druidic Spells

Druidic theurges only channel positive energy to heal living creatures; they cannot heal undead or harm any creature with their channel spells ability.

Class Skills

The class skills of a druidic teurge are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Domains
  • Channel Energy
  • Advanced Somatics
  • Class Skills