Druidic Adept (D&D Druid variant)

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Unofficial rules compendium

UA 58

Gain Monk/Ranger abilities at the cost of wildshape and armor.


Fey Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger

Lose

  • Wild Shape ability


Monk Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk

Lose

  • Animal companion


Lone Stalker

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger
  • 6 skill points per level.
  • Class Skills: Climb (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha),Heal (Wis),Hide (Dex),Jump (Str),Knowledge (arcane , nature, religion) (Int),Listen (Wis),Move Silently (Dex),Profession (Wis),Ride (Dex),Spellcraft (Int),Spot (Wis),Spot (Wis),Survival (Wis),Swim (Str),and Tumble (Dex). Skills in italics are nor ordinarily druid class skills.


Lose

  • Wild Shape ability
  • Animal companion

Wild Beast

Gain

  • AC bonus like a monk
  • 6 skill points per level.
  • Class Skills: Climb (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha),Heal (Wis),Hide (Dex),Jump (Str),Knowledge (arcane , nature, religion) (Int),Listen (Wis),Move Silently (Dex),Profession (Wis),Ride (Dex),Spellcraft (Int),Spot (Wis),Spot (Wis),Survival (Wis),Swim (Str),and Tumble (Dex). Skills in italics are nor ordinarily druid class skills.

Lose

  • Animal companion