Druidic Adept (D&D Druid variant)

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Unofficial rules compendium

UA 58

Gain Monk/Ranger abilities at the cost of wildshape and armor.

Class Skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane , nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).

Skills in italics are nor ordinarily druid class skills.


Fey Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger

Lose

  • Wild Shape ability


Monk Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk

Lose

  • Animal companion


Lone Stalker

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger
  • 6 skill points per level.


Lose

  • Wild Shape ability
  • Animal companion