Difference between revisions of "Druid (D&D class)"

From Action
Jump to navigation Jump to search
(No difference)

Revision as of 01:59, 7 January 2007

This article is imported from the Hastur wiki. See the import log for details. Warnings:

  • Buried links.
D&DD&D Logo
Unofficial rules compendium

Rules

  • Animal companions are based on your hit dice.
  • Any alignment. Druids in the wild are generally chaotic, but some consider
  • A druid can use the Wild Empathy ability on Plant and Vermin. This does not so much indicate that the druid charms these unintelligent creatures; rather the ranger knows how to act in order not to trigger their attack response and trigger other, social responses instead. Consider most plants and vermin to have an initial attitude of hostile.

Variants

A common theme here is to reduce the reliance of a sagelike knowledge of the monster books.

Aspect of Nature UA 67 - Elemental aspects instead of normal wildshape.

Druidic Avenger UA 51 - Barbarian-like druid with rage.

Druidic Adept Monklike and rangerlike abilities at the cost of wildshape.

Shapeshift PHII 39 - Animal aspects instead of normal wildshape. Lose your animal companion.

Spontaneous Rejuvenation PHII 39 - Substitute spells for regeneration aura rather than for Summon Nature's Ally.