Difference between revisions of "Draper (5A)"

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(Social Proficiency)
(Fashion Police)
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At 3rd level  
 
At 3rd level  
  
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=== Fashion Police ===
At 5th level
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At 5th level you can take a bonus action to critique the attire of any creature within 30 feet that wears clothes and understand the language you are speaking.
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The target must make a Charisma saving throw against your spell DC. If it fails, the creatures is either charmed or frightened by you, as you decide. The effect lasts for 1 minute, or until the end of your next turn if you are in combat.
  
 
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Revision as of 12:26, 28 January 2022

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This is an Artificer Specialization for 5A.

A draper is a master of cloth; weaving, cutting, sewing, embroidering, and designing clothes, cloaks, tents, banners and other items of cloth and fabric. Used to set the mood and create symbols and establish status, the draper can turn a beggar into a king.

Greyhawk: We all know clothes makes the man, but sumptuary laws in the older cultures regulate who can wear what. A draper can get around this, substituting style for expensive fabrics and embrodery. Or they can go with the flow and create the height of opulence for the rich.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Social Proficiency

Also at 3rd level you gain proficiency with one Charisma skill: Deception, Intimidation, Performance, or Persuasion.

Draper's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Draper's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Draper's Spells
Artificer
Level
Spells
3 Shield,
Tasha's Hideous Laughter
5 Cloud of Daggers,
Mirror Image
9 Enemies Abound,
Spirit Guardians
13 Guardian of Faith,
Evard's Black Tentacles
17 Dominate Person,
Hold Monster

Robe of Honor

At 3rd level you can craft a robe of honor for a specific individual. This acts as fine clothes and gives the wearer authority and confidence. A robe of honor must be worn openly to work. It can be a surcoat worn over armor. It gives advantage on checks to recognize the wearer, for good and ill. The wearer is immune to disadvantage on Charisma and Intelligence checks.

Crafting a robe of honor takes a day of work and costs 10 gp. Maintaining the full effect of a robe of office requires minor polish and adjustments taking you 1 minute each day, and you can only maintain a number of robes of office each day equal to your proficiency bonus with weaver's supplies.

XXX

At 3rd level

Fashion Police

At 5th level you can take a bonus action to critique the attire of any creature within 30 feet that wears clothes and understand the language you are speaking. The target must make a Charisma saving throw against your spell DC. If it fails, the creatures is either charmed or frightened by you, as you decide. The effect lasts for 1 minute, or until the end of your next turn if you are in combat.

XXX

At 9th level,

XXX

At 15th level,

Designer's Notes