Difference between revisions of "Dragon (Action)"

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<onlyinclude>
 
<onlyinclude>
 
{{Action weapon
 
{{Action weapon
|weapon=Shotgun
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|weapon=Dragon
 
|damage={{+}}5
 
|damage={{+}}5
 
|damagetype=Piercing
 
|damagetype=Piercing
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|size=Medium
 
|size=Medium
 
|tech=Clockwork
 
|tech=Clockwork
|range=Medium
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|range=Close
 
|property1=loud
 
|property1=loud
 
|property2=reload
 
|property2=reload
 
|property3=scatter
 
|property3=scatter
|property4=stun
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|property4=
  
|description=The pistol version of the blunderbuss, itself a primitive precursor of the shotgun, this is is a high-caliber pistol firing shot; in an emergency it can be loaded with gravel or whatever junk is available. The trademark flared muzzle assists in loading, but was not generally very pronounced. It is a cavalry or boarding weapon, often found in the hands of old sailors.
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|description=The pistol version of the blunderbuss, itself a primitive precursor of the shotgun, this is is a high-caliber pistol firing shot. The trademark flared muzzle assists in loading, but was generally not very pronounced. It is a cavalry or ship boarding weapon.
 
}}
 
}}
 
{{:Shotguns (Action)}}
 
{{:Shotguns (Action)}}

Latest revision as of 09:55, 27 November 2011

This is a weapon data page for Action.

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Heroic Action Role-Play


Dragon

One-handed clockwork ranged weapon

Hands: 1H
Size: Medium
Tech: Clockwork
Type: Ranged
Range: Close
Damage: +5 Piercing
Properties: Loud, reload, scatter

The pistol version of the blunderbuss, itself a primitive precursor of the shotgun, this is is a high-caliber pistol firing shot. The trademark flared muzzle assists in loading, but was generally not very pronounced. It is a cavalry or ship boarding weapon. Shotguns are weapons firing bursts of shot, smaller projectiles that come out together and slowly spread out in a cone. Depending on the choke of the weapon and the length of the barrel, this cone can be wide and short or long and narrow. Shotguns are smoothbore, which makes them easy to make, but limits their range. An advantage of this is that there is no barrel signature for forensics to analyze; shot and even slugs cannot be linked to any one particular weapon. Another advantage is that it is easy to make custom ammunition. Shotguns can fire slugs (a single large mass) instead of pellets, this replaces Scatter and Armor Exploiting with Armor Defeating. They are also suitable for firing nonlethal loads, such as salt or rubber loads, replacing Scatter with Stun. High-tech shotguns might fire flechettes or explosive rounds instead of shot with no change in rules.