Doomed Hunter (Apath)

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Unofficial rules compendium

Hunters prowl the wilderness, adjacent to fey and spirits of all kinds. It is not unheard of for a hunter to pick up a doom or curse through their relation to the powers of nature.

Class Information

This is a doomed hunter archetype that carries a curse.

Hit Die: d6.

Class Features

This doomed hunter has all normal doomed hunter class features, except as noted.

Spells

Table: Bloodline Magus
Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th
1 4 2
2 5 3
3 6 4
4 6 4 2
5 6 4 3
6 6 4 3
7 6 5 4 2
8 6 5 4 3
9 6 5 4 4
10 6 5 4 4 2
11 6 6 4 4 3
12 6 6 4 4 4
13 6 6 4 5 4 2
14 6 6 4 5 4 3
15 6 6 4 5 4 4
16 6 6 4 5 5 4 2
17 6 6 5 6 5 4 3
18 6 6 5 6 5 4 4
19 6 6 5 6 5 5 4
20 6 6 5 5 5 5 5

A doomed hunter casts divine spells. A hunter casts divine spells drawn from the druid and ranger spell lists. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. The hunter can cast any spell she knows without preparing it ahead of time. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a doomed hunter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a doomed hunter's spell is 10 + the spell level + the doomed hunter's Charisma modifier.

Like other spellcasters, a doomed hunter can cast only a certain number of spells of each spell level per day. A doomed hunter uses the spells per day from Table: the hunter. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A doomed hunter's selection of spells is extremely limited. A doomed hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new doomed hunter level, she gains one or more new spells, as indicated on Table: Woulting Hunter Spells Known. (Unlike spells per day, the number of spells a doomed hunter knows is not affected by her Charisma score; the numbers on Table: doomed hunter are fixed.)

Unlike a normal hunter, a doomed hunter need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

This is a modification of the spells ability.

Hunter's Curse

A doomed hunter suffers under an oracle's curse or a doomed warrior's doom. All references to the oracle class, doom warrior class, spell list, or levels instead apply to the hunter equivalent. All abilities of these curses based on Charisma are based on Wisdom for the doomed hunter. This replaces raise animal companion and greater emphatic link.

Way of Life Armor Bonus (Ex)

When unarmored and unencumbered, the doomed hunter adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. She loses this bonus when she wears any armor, when she uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. The doomed hunter can use her way of life armor bonus with a shield.

Table: Doomed Hunter

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +2 +2 +0 Animal companion, animal focus, hunter's curse, nature training, orisons, wild empathy 1
2nd +1 +3 +3 +0 Precise companion, track 2
3rd +2 +3 +3 +1 Hunter tactics, teamwork feat 3
4th +3 +4 +4 +1 Improved empathic link 3 1
5th +3 +4 +4 +1 Woodland stride 4 2
6th +4 +5 +5 +2 Teamwork feat 4 3
7th +5 +5 +5 +2 Bonus trick 4 3 1
8th +6/+1 +6 +6 +2 Second animal focus, swift tracker 4 4 2
9th +6/+1 +6 +6 +3 Teamwork feat 5 4 3
10th +7/+2 +7 +7 +3 Hunter's curse ability 5 4 3 1
11th +8/+3 +7 +7 +3 Speak with master 5 4 4 2
12th +9/+4 +8 +8 +4 Teamwork feat 5 5 4 3
13th +9/+4 +8 +8 +4 Bonus trick 5 5 4 3 1
14th +10/+5 +9 +9 +4 5 5 4 4 2
15th +11/+6/+1 +9 +9 +5 Hunter's curse ability, teamwork feat 5 5 5 4 3
16th +12/+7/+2 +10 +10 +5 5 5 5 4 3 1
17th +12/+7/+2 +10 +10 +5 One with the wild 5 5 5 4 4 2
18th +13/+8/+3 +11 +11 +6 Teamwork feat 5 5 5 5 4 3
19th +14/+9/+4 +11 +11 +6 Bonus trick 5 5 5 5 5 4
20th +15/+10/+5 +12 +12 +6 Master hunter 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Raise Animal Companion
  • Greater Emphatic Link


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