Difference between revisions of "Domain Cleric (Apath)"

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{{Apath}}
 
{{Apath}}
''A domain cleric is devoted to a certain patron or focused sphere of influence, giving up the normal cleric's ability to channel energy for greater domain powers. Domain clerics tend to be neutral in alignment, less interested in ethics and more in their chosen focus.''
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''A domain cleric is devoted to a certain patron or focused sphere of influence, giving up the normal cleric's ability to channel energy for greater domain powers. Domain clerics tend to be neutral in alignment, less interested in ethics and more in their chosen focus and everyday life.''
 +
 
 +
== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/cleric cleric] archetype
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 +
'''Hit Die:''' d8.
  
 
== Class Abilities ==
 
== Class Abilities ==
 
The domain cleric has all normal class abilities, except as noted.
 
The domain cleric has all normal class abilities, except as noted.
  
=== Domains ===
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=== Class skills ===
A domain cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A domain cleric chooses three domains from among those belonging to her deity. A domain cleric cannot select an alignment domain (Chaos, Evil, Good, or Law). If a domain cleric is not devoted to a particular deity, she still selects three domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.
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The domain cleric puts a greater emphasis on skills than the normal cleric. Replace the cleric's list of class skills with the following. Skills in ''italics'' are new class skills.
  
Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of domain spells. Domain spells are used in spontaneous domain casting (see below).  
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Appraise (Int),
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''Climb (Str)'',
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Craft (Int),
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Diplomacy (Cha),
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''Disable Device (Dex)'',
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''Handle Animal (Cha)'',
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Heal (Wis),
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Intimidate (Cha),
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''Knowledge (any) (Int)'',
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Linguistics (Int),
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''Perception (Wis)'',
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''Perform (Cha)'',
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Profession (Wis),
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''Ride (Dex)'',
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Sense Motive (Wis),
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Spellcraft (Int),
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''Survival (Wis)'',
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''Swim (Str)'', and
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''Use Magic Device (Cha)''.
  
In addition, a domain cleric gains the listed powers from all of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action.
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Domain clerics gain 4 skill points per level. This replaces channel energy.
  
=== Spontaneous Domain Casting ===
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=== Spontaneous Domains ===
A domain cleric can channel stored spell energy into domain spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison in order to cast any domain spell of the same spell level or lower.  
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In addition to being able to substitute for cure/inflict spells, a domain cleric can substitute for domain spells from either of her domains in a similar manner. A complete listing of domains can be found here: [[Domains (Apath) | Domains]].
  
A number of times each day equal to 3 + her Charisma modifier (minimum zero), a domain cleric can cast any domain spell she has already cast today, without having to "lose" a regular spell to do so.
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=== Bonus Feats ===
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At level 5, and every five levels thereafter, the domain cleric gains a bonus feat. This can be any combat feat, metamagic feat, or Skill Focus.
  
This replaces Spontaneous Casting and Channel Energy.
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== Table: Domain Cleric ==
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{|class="wikitable"
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| rowspan=2 valign=bottom |''' Level'''|| rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''|| rowspan=2 valign=bottom |''' Fort <br>Save'''|| rowspan=2 valign=bottom |''' Ref <br>Save'''|| rowspan=2 valign=bottom |''' Will <br>Save'''|| rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center|'''Spells per Day'''
 +
|-
 +
||0 |||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 +
|-
 +
|valign="top"|  1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Aura, domains, orisons, spontaneous casting, spontaneous domains ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Bonus Feat  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Bonus Feat  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus Feat  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| —
 +
|-
 +
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| —
 +
|-
 +
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1
 +
|-
 +
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1
 +
|-
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|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1
 +
|-
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|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Bonus Feat  ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Spells
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* Class Skills
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* Skill points per level.
 
* Channel Energy
 
* Channel Energy
* Domains
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* Spontaneous Casting
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== See Also ==
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* [[Domains (Apath) | Domains]] - List of complete domains and subdomains.
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:11, 7 July 2015

ApathApath Logo
Unofficial rules compendium

A domain cleric is devoted to a certain patron or focused sphere of influence, giving up the normal cleric's ability to channel energy for greater domain powers. Domain clerics tend to be neutral in alignment, less interested in ethics and more in their chosen focus and everyday life.

Class Information

This is a cleric archetype

Hit Die: d8.

Class Abilities

The domain cleric has all normal class abilities, except as noted.

Class skills

The domain cleric puts a greater emphasis on skills than the normal cleric. Replace the cleric's list of class skills with the following. Skills in italics are new class skills.

Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Domain clerics gain 4 skill points per level. This replaces channel energy.

Spontaneous Domains

In addition to being able to substitute for cure/inflict spells, a domain cleric can substitute for domain spells from either of her domains in a similar manner. A complete listing of domains can be found here: Domains.

Bonus Feats

At level 5, and every five levels thereafter, the domain cleric gains a bonus feat. This can be any combat feat, metamagic feat, or Skill Focus.

Table: Domain Cleric

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, domains, orisons, spontaneous casting, spontaneous domains 3 1+1
2nd +1 +3 +0 +3 4 2+1
3rd +2 +3 +1 +3 4 2+1 1+1
4th +3 +4 +1 +4 4 3+1 2+1
5th +3 +4 +1 +4 Bonus Feat 4 3+1 2+1 1+1
6th +4 +5 +2 +5 4 3+1 3+1 2+1
7th +5 +5 +2 +5 4 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 4 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 4 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 Bonus Feat 4 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 4 4+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 4 4+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 4 4+1 4+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 4 4+1 4+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 Bonus Feat 4 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 4 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 Bonus Feat 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level.
  • Channel Energy

See Also

  • Domains - List of complete domains and subdomains.
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.