Domain Champion (Apath)

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Unofficial rules compendium

The domain champion is a chosen agent of an ideal, the agent of a power with a very tight focus. Depending on the domains chosen, the domain champion might be a wilderness warrior, or not at all acquainted with such things and focused on something entirely different.

Class Information

This is a hybrid class, a combination of cleric and ranger.

Alignment: Any.

Hit Dice: d10.

Class Features

The domain champion has all the standard ranger class features, except as noted below.

Domain

Each domain champion selects two domains, cosmic principles whose champion he is. In addition to the normal domains, a domain ranger may also choose an animal or terrain domain.

A champion's domain influences what magic he can perform, his values, and how others see him. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain champion is devoted to a particular deity, he must select a domain her patron grants to clerics.

Each domain grants a number of domain powers, as well as a number of spells. A complete listing of domains can be found here: Domains.

A domain champion gains the listed powers from her domain, if she is of a high enough level, and uses them as if she was a cleric of her domain champion level. A domain champion that is also a cleric or inquisitor can total her cleric, inquistor, and domain champion levels when using domain powers in domains shared among several classes, but not when casting spells. Unless otherwise noted, activating a domain power is a standard action.

Spells

An domain champion casts divine spells drawn from a single domain. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an domain champion must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an domain champion’s spell is 10 + the spell’s level + the domain champion’s Wisdom modifier. Her spellcaster level is equal to her class level. A domain champion applies any metamagic feats she knows as she casts each spell, like an oracle or sorcerer.

Like other spellcasters, a domain champion can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table: Domain Champion. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). When Table: Table: Domain Champion Spells Per Day indicates that the domain champion gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.

Unlike other divine spellcasters, a domain champion’s selection of spells is extremely limited. A domain champion knows only the spells granted by her domain.

Third Domain

At 11th level, the domain champion begins to gradually get access to a third domain. All abilities from this domain, including spells knows, are gained 10 levels later than normal. So any ability normally gained at 1st level is instead gained at 11th level, an ability normally at 8th level is gained at 18th level, and so on.

Table: Domain Champion

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +2 +0 1st favored enemy, domain 0
2nd +2 +3 +3 +0 Combat style feat 1
3rd +3 +3 +3 +1 1 0
4th +4 +4 +4 +1 1 1
5th +5 +4 +4 +1 2nd favored enemy 1 1 0
6th +6/+1 +5 +5 +2 Combat style feat 1 1 1
7th +7/+2 +5 +5 +2 1 1 1 0
8th +8/+3 +6 +6 +2 1 1 1 1
9th +9/+4 +6 +6 +3 Evasion 2 1 1 1 0
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat 2 1 1 1 1
11th +11/+6/+1 +7 +7 +3 Third domain 2 2 1 1 1 0
12th +12/+7/+2 +8 +8 +4 2 2 1 1 1 1
13th +13/+8/+3 +8 +8 +4 2 2 2 1 1 1 0
14th +14/+9/+4 +9 +9 +4 Combat style feat 2 2 2 1 1 1 1
15th +15/+10/+5 +9 +9 +5 4th favored enemy 2 2 2 2 1 1 1 0
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion 3 2 2 2 1 1 1 1
17th +17/+12/+7/+2 +10 +10 +5 3 2 2 2 2 1 1 1 0
18th +18/+13/+8/+3 +11 +11 +6 Combat style feat 3 3 2 2 2 1 1 1 1
19th +19/+14/+9/+4 +11 +11 +6 3 3 2 2 2 2 1 1 1
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy 3 3 3 2 2 2 1 1 1

Lost Class Abilities

Unlike the regular ranger, the domain champion is not a master of the wilderness, and lacks the following abilities:

  • Track
  • Wild Empathy
  • Endurance
  • Favored terrain
  • Nature's Bond
  • Ranger spellcasting - the domain ranger has none of the regular ranger's spellcasting ability or spell list
  • Woodland Stride
  • Swift Tracker
  • Quarry
  • Camouflage
  • Hide in Plain Sight
  • Improved Quarry
  • Master Hunter

See Also

  • Domains - List of complete domains and subdomains.
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