Difference between revisions of "Domain Champion (Apath)"

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{{Apath}}
 
{{Apath}}
''The domain champion is a chosen agent of an ideal, the agent of a power with a very tight focus.''
+
''The domain champion is a chosen agent of an ideal, the agent of a power with a very tight focus. Depending on the domains chosen, the domain champion might be a wilderness warrior or focused on something entirely different.''
  
 
== Class Information ==
 
== Class Information ==
This is a [http://mcarchetype.wikispaces.com/New+Home+Page multiclass archetype].
+
This is a [[Hybrid Class (Apath) | hybrid class]], a combination of cleric and ranger.  
'''Primary Class: ''' Ranger. 
 
  
'''Secondary Class: ''' Cleric.   
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'''Alignment''': AnyA domain champion with a patron must have an alignment within one step of her deity's, along either the law/chaos axis or the good/evil axis.
  
The domain champion has all the ranger's class features except as noted here.
+
'''Hit Dice:''' d10.
A domain champion cannot multiclass as a cleric, ranger, or with any of their subclasses or combination classes.  
 
  
'''Alignment''': Any.
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=== Class Skills ===
 +
The domain champion's class skills are
 +
Climb (Str),
 +
Craft (Int ),
 +
Diplomacy (Cha),
 +
Handle Animal (Cha),
 +
Heal (Wis),
 +
Intimidate (Cha),
 +
Knowledge  (Religion) (Int),
 +
Profession (Wis),
 +
Ride (Dex),
 +
Sense Motive (Wis),
 +
Spellcraft (Int),
 +
Survival (Wis), and
 +
Swim (Str),
 +
 
 +
'''Skill Ranks per Level:''' 2 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
The domain champion has all the standard ranger class features, except as noted below.
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These are all the class features of the domain champion.
 +
 
 +
=== Weapon and Armor Proficiency ===
 +
A domain champion is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
 +
 
 +
=== Spells ===
 +
An domain champion casts divine spells drawn from his domains. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, an domain champion must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an domain champion’s spell is 10 + the spell’s level + the domain champion’s Wisdom modifier. His spellcaster level is equal to his class level. A domain champion applies any metamagic feats he knows as he casts each spell, like an oracle or sorcerer.
 +
 
 +
Like other spellcasters, a domain champion can cast only a certain number of spells per day of each spell level. His base daily spell allotment is given on [[#Table: Domain Champion |Table: Domain Champion]]. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). When Table: [[#Table: Domain Champion |Table: Domain Champion]] indicates that the domain champion gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.
 +
 
 +
Unlike other divine spellcasters, a domain champion’s selection of spells is extremely limited. A domain champion knows only the spells granted by his domains.
  
 
=== Domain ===
 
=== Domain ===
Each domain champion selects one [http://www.d20pfsrd.com/classes/core-classes/cleric/domains domain], a force or ideal whose champion she is. In addition to the normal domains, a domain ranger may also choose an [http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/animal-and-terrain-domains animal or terrain domain].
+
Each domain champion selects two [[Domains_(Apath) |domains]], cosmic principles whose champion he is. In addition to the normal domains, a domain champion may also choose an [[Domains_(Apath)#Animal_and_Terrain_Domains | animal or terrain domain]].
 +
 
 +
A champion's domain influences what magic he can perform, his values, and how others see him. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a domain champion is devoted to a particular patron, he must select domains his patron grants to clerics.
  
A champion's domain influences what magic she can perform, her values, and how others see her. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain champion is devoted to a particular deity, she must select a domain her patron grants to clerics.
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Each domain grants a number of domain powers, as well as a number of spells. A complete listing of domains can be found here: [[Domains (Apath) | Domains]].
  
Each domain grants a number of domain powers, as well as a number of spells.
+
A domain champion gains the listed powers from his domain, if he is of a high enough level, and uses them as if he was a cleric of his domain champion level. A domain champion that is also a cleric or inquisitor can total his cleric, inquisitor, and domain champion levels when using domain powers in domains shared among several classes, but not when casting spells. Unless otherwise noted, activating a domain power is a standard action.
  
A domain champion gains the listed powers from her domain, if she is of a high enough level, and uses them as if she was a cleric of her domain champion level. A domain champion that is also a cleric or inquisitor can total her cleric, inquistor, and domain champion levels when using domain powers in domains shared among several classes, but not when casting spells. Unless otherwise noted, activating a domain power is a standard action.
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=== Domain Will ===
 +
The domain champion has strong Will saves and weak Reflex saves. This is included in Table: Domain Champion.
  
=== Hunter's Bond ===
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=== Favored Enemy ===
If the domain champion takes an animal companion from the nature's bond ability and also has a domain that grants an animal companion, he gets only one animal companion but it's abilities are based on a druid level equal to the domain champion's full level. The animal companion is of the type granted by the domain. If the domain grants a familiar, the domain champion can choose to have either an animal companion based on his full level (as above, taking the closest equivalent type of animal companion to the familiar he'd otherwise gain) or to have both a familiar and an animal companion according to the normal rules for each.
+
The domain champion gains the ranger's favored enemy class feature. The choice of favored enemies is usually influenced by the domain champions domains.
  
=== Spells ===
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=== Combat Style ===
An domain champion casts divine spells drawn from a single domain. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an domain champion must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an domain champion’s spell is 10 + the spell’s level + the domain champion’s Wisdom modifier.
+
At second level, the domain champion gains the ranger's combat style class feature.
  
Like other spellcasters, an domain champion can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on [[#Table: Domain Champion |Table: Domain Champion]]. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). When Table: [[#Table: Domain Champion Spells Per Day|Table: Domain Champion Spells Per Day]] indicates that the domain champion gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.
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=== Stalwart (Ex) ===
 +
At 9th level, the domain champion can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. This ability can only be used if the domain champion is wearing light armor, medium armor, or no armor. A helpless domain champion does not gain the benefit of the stalwart ability.
  
Unlike other divine spellcasters, a domain champion’s selection of spells is extremely limited. A domain champion knows only the spells granted by her domain.
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=== Third Domain ===
 +
At 11th level, the domain champion begins to gradually get access to a third domain. All abilities from this domain, including spells known, are gained 10 levels later than normal. So any ability normally gained at 1st level is instead gained at 11th level, an ability normally at 8th level is gained at 18th level, and so on. Domain spells are gained as if the domain champion was ten levels lower (1st level spells at 11th level, 2nd level spells at 13th level, and so on), but once learned are cast as spells of their normal spell level. A domain champion never gets access to spells of 6th level or higher in his third domain; these spells are not on his spell list.
  
Domain champions do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components. Her spellcaster level is equal to her class level. A domain champion applies any metamagic feats she knows as she casts each spell, like an oracle or sorcerer.
+
=== Evasion (Ex) ===
 +
At 16th level, the domain champion gains the ranger's evasion class feature.
  
 
== Table: Domain Champion ==
 
== Table: Domain Champion ==
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day'''
+
|rowspan=2 valign=bottom| ''' Level'''||rowspan=2 valign=bottom| ''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom| ''' Fort <br>Save'''||rowspan=2 valign=bottom| ''' Ref <br>Save'''||rowspan=2 valign=bottom| ''' Will <br>Save'''||rowspan=2 valign=bottom| ''' Special'''||colspan=9 align=center|'''Spells per Day'''
 
|-
 
|-
 
||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, domain||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| 1st favored enemy, domain ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Combat style feat ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 3rd||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| ||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 4th||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| Hunter's bond||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| —  ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 5th||valign="top"| +5||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| 2nd favored enemy||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| 2nd favored enemy ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Combat style feat||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Combat style feat ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| ||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| ||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| —  ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Stalwart ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| 3rd favored enemy, combat style feat||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| 3rd favored enemy, combat style feat ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| ||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Third domain (1st level spells) ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| ||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"| ||valign="top"|  
+
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| —  ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| ||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"| ||valign="top"|  
+
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Third domain (2nd level spells)  ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +9||valign="top"| +4||valign="top"| Combat style feat||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| ||valign="top"|  
+
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Combat style feat ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —  ||valign="top"| — 
 
|-
 
|-
|valign="top"| 15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +5||valign="top"| 4th favored enemy||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0 ||valign="top"|  
+
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| 4th favored enemy, third domain (3rd level spells) ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — 
 
|-
 
|-
|valign="top"| 16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Improved evasion||valign="top"| 3||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"|  
+
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Evasion ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — 
 
|-
 
|-
|valign="top"| 17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| ||valign="top"| 3||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 0  
+
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Third domain (4th level spells) ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 0
 
|-
 
|-
|valign="top"| 18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| 4th favored terrain, combat style feat||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1||valign="top"| 1  
+
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Combat style feat ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| ||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1  
+
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Third domain (5th level spells) ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +6||valign="top"| 5th favored enemy||valign="top"| 3||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| 2||valign="top"| 2||valign="top"| 1||valign="top"| 1||valign="top"| 1  
+
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| 5th favored enemy ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| 1
 
|}
 
|}
  
Line 91: Line 121:
 
* Endurance
 
* Endurance
 
* Favored terrain
 
* Favored terrain
* Hunter's Bond
+
* Nature's Bond
 
* Ranger spellcasting - the domain ranger has none of the regular ranger's spellcasting ability or spell list
 
* Ranger spellcasting - the domain ranger has none of the regular ranger's spellcasting ability or spell list
 
* Woodland Stride
 
* Woodland Stride
Line 101: Line 131:
 
* Master Hunter
 
* Master Hunter
  
== Variants ==
+
== See Also ==
=== Multiple Domains ===
+
* [[Domains (Apath) | Domains]] - List of complete domains and subdomains.
A certain few domain champions have two domains. A domain champion can trade the hunter's bond, evasion and improved evasion ability for another domain. The domain champion learns the domain spells and powers of this domain, but does not get any additional spell slots.
+
<!-- OGL -->
 
+
<noinclude>{{OGL}}</noinclude>
=== Charisma Casting ===
 
Certain domain champions use Charisma instead of Wisdom with their spellcasting and domain abilities. Replace all references to Wisdom in these abilities with Charisma.
 

Latest revision as of 08:48, 9 April 2015

ApathApath Logo
Unofficial rules compendium

The domain champion is a chosen agent of an ideal, the agent of a power with a very tight focus. Depending on the domains chosen, the domain champion might be a wilderness warrior or focused on something entirely different.

Class Information

This is a hybrid class, a combination of cleric and ranger.

Alignment: Any. A domain champion with a patron must have an alignment within one step of her deity's, along either the law/chaos axis or the good/evil axis.

Hit Dice: d10.

Class Skills

The domain champion's class skills are Climb (Str), Craft (Int ), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str),

Skill Ranks per Level: 2 + Int modifier.

Class Features

These are all the class features of the domain champion.

Weapon and Armor Proficiency

A domain champion is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Spells

An domain champion casts divine spells drawn from his domains. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, an domain champion must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an domain champion’s spell is 10 + the spell’s level + the domain champion’s Wisdom modifier. His spellcaster level is equal to his class level. A domain champion applies any metamagic feats he knows as he casts each spell, like an oracle or sorcerer.

Like other spellcasters, a domain champion can cast only a certain number of spells per day of each spell level. His base daily spell allotment is given on Table: Domain Champion. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). When Table: Table: Domain Champion indicates that the domain champion gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.

Unlike other divine spellcasters, a domain champion’s selection of spells is extremely limited. A domain champion knows only the spells granted by his domains.

Domain

Each domain champion selects two domains, cosmic principles whose champion he is. In addition to the normal domains, a domain champion may also choose an animal or terrain domain.

A champion's domain influences what magic he can perform, his values, and how others see him. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a domain champion is devoted to a particular patron, he must select domains his patron grants to clerics.

Each domain grants a number of domain powers, as well as a number of spells. A complete listing of domains can be found here: Domains.

A domain champion gains the listed powers from his domain, if he is of a high enough level, and uses them as if he was a cleric of his domain champion level. A domain champion that is also a cleric or inquisitor can total his cleric, inquisitor, and domain champion levels when using domain powers in domains shared among several classes, but not when casting spells. Unless otherwise noted, activating a domain power is a standard action.

Domain Will

The domain champion has strong Will saves and weak Reflex saves. This is included in Table: Domain Champion.

Favored Enemy

The domain champion gains the ranger's favored enemy class feature. The choice of favored enemies is usually influenced by the domain champions domains.

Combat Style

At second level, the domain champion gains the ranger's combat style class feature.

Stalwart (Ex)

At 9th level, the domain champion can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. This ability can only be used if the domain champion is wearing light armor, medium armor, or no armor. A helpless domain champion does not gain the benefit of the stalwart ability.

Third Domain

At 11th level, the domain champion begins to gradually get access to a third domain. All abilities from this domain, including spells known, are gained 10 levels later than normal. So any ability normally gained at 1st level is instead gained at 11th level, an ability normally at 8th level is gained at 18th level, and so on. Domain spells are gained as if the domain champion was ten levels lower (1st level spells at 11th level, 2nd level spells at 13th level, and so on), but once learned are cast as spells of their normal spell level. A domain champion never gets access to spells of 6th level or higher in his third domain; these spells are not on his spell list.

Evasion (Ex)

At 16th level, the domain champion gains the ranger's evasion class feature.

Table: Domain Champion

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +0 +2 1st favored enemy, domain 0
2nd +2 +3 +0 +3 Combat style feat 1
3rd +3 +3 +1 +3 1 0
4th +4 +4 +1 +4 1 1
5th +5 +4 +1 +4 2nd favored enemy 1 1 0
6th +6/+1 +5 +2 +5 Combat style feat 1 1 1
7th +7/+2 +5 +2 +5 1 1 1 0
8th +8/+3 +6 +2 +6 1 1 1 1
9th +9/+4 +6 +3 +6 Stalwart 2 1 1 1 0
10th +10/+5 +7 +3 +7 3rd favored enemy, combat style feat 2 1 1 1 1
11th +11/+6/+1 +7 +3 +7 Third domain (1st level spells) 2 2 1 1 1 0
12th +12/+7/+2 +8 +4 +8 2 2 1 1 1 1
13th +13/+8/+3 +8 +4 +8 Third domain (2nd level spells) 2 2 2 1 1 1 0
14th +14/+9/+4 +9 +4 +9 Combat style feat 2 2 2 1 1 1 1
15th +15/+10/+5 +9 +5 +9 4th favored enemy, third domain (3rd level spells) 2 2 2 2 1 1 1 0
16th +16/+11/+6/+1 +10 +5 +10 Evasion 3 2 2 2 1 1 1 1
17th +17/+12/+7/+2 +10 +5 +10 Third domain (4th level spells) 3 2 2 2 2 1 1 1 0
18th +18/+13/+8/+3 +11 +6 +11 Combat style feat 3 3 2 2 2 1 1 1 1
19th +19/+14/+9/+4 +11 +6 +11 Third domain (5th level spells) 3 3 2 2 2 2 1 1 1
20th +20/+15/+10/+5 +12 +6 +12 5th favored enemy 3 3 3 2 2 2 1 1 1

Lost Class Abilities

Unlike the regular ranger, the domain champion is not a master of the wilderness, and lacks the following abilities:

  • Track
  • Wild Empathy
  • Endurance
  • Favored terrain
  • Nature's Bond
  • Ranger spellcasting - the domain ranger has none of the regular ranger's spellcasting ability or spell list
  • Woodland Stride
  • Swift Tracker
  • Quarry
  • Camouflage
  • Hide in Plain Sight
  • Improved Quarry
  • Master Hunter

See Also

  • Domains - List of complete domains and subdomains.
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