Difference between revisions of "Dodge Spiritual (Action Powers)"

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(Insubstantial Form)
 
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
=== Insubstantial Form ===
 
Stance
 
 
You are not fully material. [[Damage_Types_(Action)#Physical|Physical]] attacks find it very hard to do damage to you, doing damage based on the attacker's spirit rather than brute force. Such attacks do damage equal to the [[Mind (Action)|Mind]] of the attacker. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
 
 
[[Damage_Types_(Action)#Physical|Physical]] damage that is not directed by a creature, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
 
 
{{ : Damage Vulerability (Action) }}
 
 
This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
 
 
 
=== Physical Resistance ===
 
=== Physical Resistance ===
 
Inherent
 
Inherent
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Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack.   
 
Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack.   
If the target is a supernatural creature and hits you with an attack, he loses one shot from his shot counter. An unnamed target instead loses his next action.
+
If the attacker misses, he loses 1 [[Actions_(Action)#Initiative|Shot]] in addition to the cost of the attack.
These include [[Air Elementals (Action Creatures) | Air Elementals]],
+
Unnamed characters that fail to hit you lose their entire next action.
[[Earth Elementals (Action Creatures) | Earth Elementals]],  
+
 
[[Electric Elementals (Action Creatures) | Electric Elementals]],
+
=== Spiritual Nature ===
[[Fire Elementals (Action Creatures) | Fire Elementals]],
+
Stance
[[Water Elementals (Action Creatures) | Water Elementals]],
+
 
[[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]],  
+
You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the [[Mind (Action)|Mind]] of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn.
[[Demons (Action Creatures) | Demons]],
+
[[Damage_Types_(Action)#Psychic|Psychic]] damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
[[Devils (Action Creatures) | Devils]],
+
Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
[[Angels (Action Creatures) | Angels]],  
+
Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific [[Damage_Types_(Action) | damage type]] (such as [[Damage_Types_(Action)#Disruption | Disruption]] damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight).
[[Virtues (Action Creatures) | Virtues]],
+
This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
[[Aberrations (Action)|Aberrations]],  
 
[[Spectres (Action Creatures) | Spectres]], and
 
[[Undead (Action Creatures) | Undead]].
 

Latest revision as of 12:35, 29 April 2021

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Templates for Action
Main article: Dodge (Action Powers)

Physical Resistance

Inherent

Your other-worldly nature makes you resistant to physical damage. Add your Mind to your soak attribute against physical damage.

Plead for Resistance

Basic Action

Select one Damage Type. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.

Sanctuary

Trigger Action (Defense)

Use this after you have been attacked, increasing your Dodge by +3 against this particular attack. If the attacker misses, he loses 1 Shot in addition to the cost of the attack. Unnamed characters that fail to hit you lose their entire next action.

Spiritual Nature

Stance

You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the Mind of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Psychic damage and effects based on Force affect you normally. Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific damage type (such as Disruption damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight). This is often coupled with the Incorporeal limitation.