Difference between revisions of "Dodge Spiritual (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
 
=== Physical Resistance ===
 
=== Physical Resistance ===
 
Inherent
 
Inherent
  
Your other-wordly nature makes you resistant to physical damage. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Physical | physical damage]].
+
Your other-worldly nature makes you resistant to physical damage. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Physical | physical damage]].
  
 
=== Plead for Resistance ===
 
=== Plead for Resistance ===
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Select one [[Damage_Types_(Action)|Damage Type]]. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.
 
Select one [[Damage_Types_(Action)|Damage Type]]. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.
  
=== Spiritual Protection ===
+
=== Sanctuary ===
 
Trigger Action (Defense)
 
Trigger Action (Defense)
  
Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack and potentially making the attack miss.  
+
Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack
 +
If the attacker misses, he loses 1 [[Actions_(Action)#Initiative|Shot]] in addition to the cost of the attack.
 +
Unnamed characters that fail to hit you lose their entire next action.
 +
 
 +
=== Spiritual Nature ===
 +
Stance
  
If the creature that attacked you was a supernatural creature  you instead gain a +5 bonus to [[Dodge (Action)|Dodge]]. These include [[Air Elementals (Action Creatures) | Air Elementals]],  
+
You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the [[Mind (Action)|Mind]] of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn.
[[Earth Elementals (Action Creatures) | Earth Elementals]],  
+
[[Damage_Types_(Action)#Psychic|Psychic]] damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
[[Electric Elementals (Action Creatures) | Electric Elementals]],
+
Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
[[Fire Elementals (Action Creatures) | Fire Elementals]],
+
Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific [[Damage_Types_(Action) | damage type]] (such as [[Damage_Types_(Action)#Disruption | Disruption]] damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight).
[[Water Elementals (Action Creatures) | Water Elementals]],
+
This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
[[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]],  
 
[[Demons (Action Creatures) | Demons]],
 
[[Devils (Action Creatures) | Devils]],
 
[[Angels (Action Creatures) | Angels]],  
 
[[Virtues (Action Creatures) | Virtues]],
 
[[Aberrations (Action)|Aberrations]],  
 
[[Spectres (Action Creatures) | Spectres]], and
 
[[Undead (Action Creatures) | Undead]].
 

Latest revision as of 12:35, 29 April 2021

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Templates for Action
Main article: Dodge (Action Powers)

Physical Resistance

Inherent

Your other-worldly nature makes you resistant to physical damage. Add your Mind to your soak attribute against physical damage.

Plead for Resistance

Basic Action

Select one Damage Type. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.

Sanctuary

Trigger Action (Defense)

Use this after you have been attacked, increasing your Dodge by +3 against this particular attack. If the attacker misses, he loses 1 Shot in addition to the cost of the attack. Unnamed characters that fail to hit you lose their entire next action.

Spiritual Nature

Stance

You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the Mind of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Psychic damage and effects based on Force affect you normally. Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific damage type (such as Disruption damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight). This is often coupled with the Incorporeal limitation.