Difference between revisions of "Dodge Spiritual (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
=== Insubstantial Form ===
 
Stance
 
 
You are not fully material. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the [[Mind (Action)|Mind]] of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn.
 
[[Damage_Types_(Action)#Psychic|Psychic]] damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
 
Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
 
{{ : Damage Vulnerability (Action) }}
 
This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
 
 
 
=== Physical Resistance ===
 
=== Physical Resistance ===
 
Inherent
 
Inherent
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[[Spectres (Action Creatures) | Spectres]], and
 
[[Spectres (Action Creatures) | Spectres]], and
 
[[Undead (Action Creatures) | Undead]].
 
[[Undead (Action Creatures) | Undead]].
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=== Spiritual Nature ===
 +
Stance
 +
 +
You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the [[Mind (Action)|Mind]] of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn.
 +
[[Damage_Types_(Action)#Psychic|Psychic]] damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
 +
Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
 +
{{ : Damage Vulnerability (Action) }}
 +
This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.

Revision as of 11:23, 24 January 2021

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Templates for Action
Main article: Dodge (Action Powers)

Physical Resistance

Inherent

Your other-worldly nature makes you resistant to physical damage. Add your Mind to your soak attribute against physical damage.

Plead for Resistance

Basic Action

Select one Damage Type. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.

Sanctuary

Trigger Action (Defense)

Use this after you have been attacked, increasing your Dodge by +3 against this particular attack. If the target is a supernatural creature and hits you with an attack, he loses one shot from his shot counter. An unnamed target instead loses his next action. These include Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Spiritual Nature

Stance

You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the Mind of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Psychic damage and effects based on Force affect you normally. Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples include attacks based on a specific subtype of the damage type you are resistant to (such as Fire if you are resistant to Disruption damage), weapons made of (or incorporating) certain materials (such as silver), damage caused by effects that are mundane (not from powers). or under particular circumstances (such as in daylight). This is often coupled with the Incorporeal limitation.