Difference between revisions of "Dodge Life (Action Powers)"

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(Antibodies Health Surge Trauma Symbiote)
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
  
=== Placeholder ===
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=== Antibodies ===
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Basic Action
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Protect a creature from disease and slow toxins by touch. The target adds his [[Mind (Action)|Mind]] to his [[Body (Action)|Body]] when resisting [[Damage_Types_(Action)#Infection|Infection]], both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.
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=== Health Surge ===
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Trigger Action
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When you or an ally within [[Know (Action)|Know]] meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.
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=== Trauma Symbiote ===
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Inherent
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This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.

Revision as of 21:12, 27 December 2012

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Templates for Action
Main article: Dodge (Action Powers)

Antibodies

Basic Action

Protect a creature from disease and slow toxins by touch. The target adds his Mind to his Body when resisting Infection, both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.

Health Surge

Trigger Action

When you or an ally within Know meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.

Trauma Symbiote

Inherent

This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.