Dodge Gifts (Action Powers)

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Revision as of 20:11, 24 September 2015 by Mats (talk | contribs) (→‎Resist Wounds: Changed to Inherent as discussed.)
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Main article: Dodge (Action Powers)

Conditional Focus

Trigger Action (Focusing)

Pick an Form. When a power of this form is used in an attempt to inflict harm on you, you can focus. This applies even if the attack failed to harm you.

You can pick this power several times in order to gain additional triggers.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Damage Immunity

Inherent

Select one subtype of damage when you take this power. You are immune to that subtype of damage. Select a kind of attacks that can penetrate your Resist Wounds ability or a condition when it will not work; typical examples include weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight). You can take this power several times, picking a new subtype of damage each time.

Insubstantial Form

Stance

You are not fully material. Physical attacks find it very hard to do damage to you, doing damage based on the attacker's spirit rather than brute force. Such attacks do damage equal to the Mind of the attacker. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Damage and effects based on Force affect you normally.

Physical damage that is not directed by a creature, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.

Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples include attacks based on a specific subtype of the damage type you are resistant to (such as Fire if you are resistant to Disruption damage), weapons made of (or incorporating) certain materials (such as silver), damage caused by effects that are mundane (not from powers). or under particular circumstances (such as in daylight).

This is often coupled with the Incorporeal limitation.

Quill Retaliation

Trigger Action (Defense)

Your body is covered by sharp quills, and anyone striking you is up for a jarring shock.

Use this power as you are hit in close combat. The attacker takes Piercing damage equal to your Body minus his attack outcome. If you use a Body-enhancing technique along with Quill Retaliation, the damage you inflict will not increase.

Regeneration

Stance

You heal one Hit at the end of each round in which you used this stance.

Resist Damage

Inherent

Select one Damage Type when you take this power. Add your Mind to your soak attribute against this type of damage. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples include attacks based on a specific subtype of the damage type you are resistant to (such as Fire if you are resistant to Disruption damage), weapons made of (or incorporating) certain materials (such as silver), damage caused by effects that are mundane (not from powers). or under particular circumstances (such as in daylight). You can take this power several times, picking a new type of damage each time.

Resist Wounds

Inherent

You cannot take deep wounds and are immune to Damage Setbacks from one damage type. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples include attacks based on a specific subtype of the damage type you are resistant to (such as Fire if you are resistant to Disruption damage), weapons made of (or incorporating) certain materials (such as silver), damage caused by effects that are mundane (not from powers). or under particular circumstances (such as in daylight). You can take this power several times, each time you do, it applies to a separate damage type.