Dodge Force (Action Powers)

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Revision as of 20:13, 27 December 2012 by Starfox (talk | contribs) (Kinetic Focus)
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Main article: Dodge (Action Powers)

Bastion of Force

Stance

You create an immobile defensive sphere with a diameter equal to your Mind in meters. In this area, you and allies can use your Dodge skill instead of the normal Charm, Dodge, Impress, and Maneuver skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Dodge skill as the difficulty if that would be higher.

You also ward the area against teleportation. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Dodge; if the Outcome was less than your Mind the teleport succeeded, but made an awful noise and dazed the teleporter(s), giving you a surprise round if combat has not started or costing them six shots if it has. You can allow friends to teleport normally.

Kinetic Focus

Trigger Action (Focus)

You can focus when you take Physical damage. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Force Shield

Trigger Action (Defense)

You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a Dodge bonus of +3. Any actions you take in the shot when you use this power do NOT break the defensive bonus.