Difference between revisions of "Divine Liberator (Apath)"

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m (→‎Class Abilities: == Class Information == This is a [http://www.d20pfsrd.com/classes/core-classes/paladin paladin] archetype. '''Hit Die:''' d10.)
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''anarchic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful'', and ''speed''.
 
''anarchic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful'', and ''speed''.
  
A divine liberator can select any animal listed in animal companions for a bonded companion. The bond between companion and divine liberator needs to be renewed once per month; if either party is dissatisfied with the bond, it is broken and the divine liberator must seek a new companion. ''Some divine liberators change companions when traveling from place to place, others have a very close relationship to their companion and form a lifelong bond.''
+
A divine liberator can select any animal listed in animal companions for a bonded companion. The bond between companion and divine liberator needs to be renewed once per month; if either party is dissatisfied with the bond, it is broken and the divine liberator must seek a new companion. Some divine liberators change companions when traveling from place to place, others have a very close relationship to their companion and form a lifelong bond.
  
 
=== Aura of Freedom (Su) ===
 
=== Aura of Freedom (Su) ===

Revision as of 22:50, 27 April 2015

ApathApath Logo
Unofficial rules compendium

The divine liberator opposes all oppression, even that done in the name of good. Seeking forever to establish herself and identify her own identity and ideals, her quest for freedom and self-realization is eternal.

Class Information

This is a paladin archetype.

Hit Die: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Alignment

Chaotic Good.

Class Skills

Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Stealth (Dex).

Spell List

The divine liberator has the following spell list:

1st level - bless, bless water, bless weapon, cause fear, create water, cure light wounds, detect poison, detect undead, divine favor, endure elements, entropic shield, know direction, magic weapon, misdirection, protection from evil, protection from law, read magic, resistance, restoration (lesser).
2nd level - –bull’s strength, cat'’s grace, delay poison, eagle’s splendor, fox’'s cunning, heroism, owl’'s wisdom, remove paralysis, resist energy, shield other, undetectable alignment, zone of truth.
3rd level - bestow curse, cure moderate wounds, daylight, discern lies, dispel magic, heal mount, magic circle against evil, magic circle against law, greater magic weapon, prayer, remove blindness/deafness, remove curse.
4th level - break enchantment, cure serious wounds, death ward, dispel evil, dispel law, freedom of movement, holy sword, neutralize poison, restoration.

Divine Bond (Sp)

A divine liberator's bonded weapon can gain the following abilities, instead of those listed for paladins: anarchic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.

A divine liberator can select any animal listed in animal companions for a bonded companion. The bond between companion and divine liberator needs to be renewed once per month; if either party is dissatisfied with the bond, it is broken and the divine liberator must seek a new companion. Some divine liberators change companions when traveling from place to place, others have a very close relationship to their companion and form a lifelong bond.

Aura of Freedom (Su)

At 11th level, the divine liberator can ignore armor penalties to the escape artist, ride and stealth skills. While mounted on a bonded companion, the companion can use the divine liberator's stealth skill bonus in place of its own. This replaces Aura of Justice.

Table: Liberator

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +0 +2 Aura of good, detect evil, smite evil 1/day
2nd +2 +3 +0 +3 Divine grace, lay on hands
3rd +3 +3 +1 +3 Aura of courage, divine health, mercy
4th +4 +4 +1 +4 Channel positive energy, smite evil 2/day 0
5th +5 +4 +1 +4 Divine bond 1
6th +6/+1 +5 +2 +5 Mercy 1
7th +7/+2 +5 +2 +5 Smite evil 3/day 1 0
8th +8/+3 +6 +2 +6 Aura of resolve 1 1
9th +9/+4 +6 +3 +6 Mercy 2 1
10th +10/+5 +7 +3 +7 Smite evil 4/day 2 1 0
11th +11/+6/+1 +7 +3 +7 Aura of freedom 2 1 1
12th +12/+7/+2 +8 +4 +8 Mercy 2 2 1
13th +13/+8/+3 +8 +4 +8 Smite evil 5/day 3 2 1 0
14th +14/+9/+4 +9 +4 +9 Aura of faith 3 2 1 1
15th +15/+10/+5 +9 +5 +9 Mercy 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +10 Smite evil 6/day 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +10 Aura of righteousness 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +11 Mercy 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +11 Smite evil 7/day 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +12 Holy champion 4 4 3 3

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Spell List
  • Divine Bond
  • Aura of Justice
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