Difference between revisions of "Divine Bard (D&D Bard variant)"
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Revision as of 10:13, 4 January 2007
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UA 50 - Suitable servant of gods of love/music/confusion.
Not all bards are arcanists; some derive their special powers
from a divine tradition. In many primitive cultures, the divine
bard takes the place of the cleric or the adept as the guide of the
peoples religious beliefs.
Class Features
The divine bard has all the standard bard class features, except as noted below.
Spellcasting: A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bards spells are divine spells, not arcane spells.
Like druids, paladins, and rangers, divine bards need not designate a specific deity as the source of their spells. However, a divine bard cant cast spells of an alignment that doesnt match his. Thus, divine bards cannot cast lawful spells (since bards cant be lawful). Neutral divine bards cant cast any spells associated with an alignment (and are thus relatively rare).
Add the following spells to the divine bards class spell list: 0 create water, cure minor wounds; 1st detect evil/good/law, protection from evil/good/law; 2nd consecrate, desecrate, gentle repose; 3rd - magic circle against evil/good/law, prayer; 4th remove disease, speak with dead, sending; 5th divination, restoration; 6th commune, hallow, unhallow, raise dead.'
Option
Choose a patron and replace the extra spells with two clerical domains. The spells from these domains are not automatically learned and do not add any new spell slots; instead they are just added to your spell list.
Note
The following section was removed - To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score) equal to at least 10 + the spell level. All other spellcasting factors, including bonus spells and save DCs, are still determined using the bardic sages Charisma score.