Difference between revisions of "Divine Bard (D&D Bard variant)"

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''UA 50'' - Suitable servant of gods of love/music/confusion.
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''UA 50'' - Suitable servant of gods of love/music/confusion. Heavily modified.
  
  
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from a divine tradition. In many primitive cultures, the divine
 
from a divine tradition. In many primitive cultures, the divine
 
bard takes the place of the cleric or the adept as the guide of the
 
bard takes the place of the cleric or the adept as the guide of the
people’s religious beliefs.
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people’s religious beliefs. A divine bard lacks the normal bards interest in folklore; instead of learning rousing songs that play upon the listener's sentiment, the divine bard sings the praise of his deity.
  
The divine bard is slightly more powerful than the normal bard. Not only do they get a greater selection of spells, these spells become divine spells and can be cast in any form of armor. To make up for this, the divine bard must be a good servant of his patron, and the patron can choose to withold the spells and supernatural abilities of a servant that strays.
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==== Alignment ====
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The divine bard can be of any alignment, but if he has a patron, his alignment must be within one step of his patron's alignment.
  
==== Class Features ====
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=== Class Features ===
 
The divine bard has all the standard bard class features, except
 
The divine bard has all the standard bard class features, except
 
as noted below.
 
as noted below.
  
Spellcasting: A divine bard learns and casts spells as a normal
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==== Armor and Weapon proficiency ====
bard, with some minor exceptions. A divine bard’s spells are divine
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A divine bard is proficient with simple weapons and light armor. As a divine spellcaster, a divine bard can cast spells in armor.
spells, not arcane spells. A divine bard prepares spells like a cleric does.
 
  
A divine bard can’t cast spells of an alignment that doesn’t match his.
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A divine bard who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.
Thus, divine bards cannot cast lawful spells (since bards can’t
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be lawful). Neutral divine bards can’t cast any spells associated
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==== Class Skills ====
with an alignment (and are thus relatively rare).
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The bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
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 +
The divine bard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), and Spellcraft (Int).
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'''Skill Points at 1st Level''': (4 + Int modifier) ×4.
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'''Skill Points at Each Additional Level''': 4 + Int modifier.
 +
 
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==== Bardic Knowledge ====
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The divine bard does not have bardic knowledge.
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==== Bardic Music ====
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A divine bard cannot use bardic music on a creature of an opposing alignment, either for weal or woe. Praising a lawful good deity in song simply does nothing to a chaotic or evil listener.
 +
 
 +
==== Spellcasting ====
 +
 
 +
A divine bard casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).
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To prepare or cast a spell, a divine bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a divine bard's spell is 10 + the spell level + the divine bard's Charisma modifier.
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 +
Like other spellcasters, a divine bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. A divine bard does not gain any special domain spell slots and prepares domain spells in his normal spell slots.
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Divine bard meditate or pray for their spells. Each divine bard must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a divine bard can prepare spells. A divine bard may prepare and cast any spell on the bard spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
  
 
Add the following spells to the divine bard’s class spell list:
 
Add the following spells to the divine bard’s class spell list:
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hallow, unhallow, raise dead''.'
 
hallow, unhallow, raise dead''.'
  
==== Option ====
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==== Deity, Domains, and Domain Spells ====
Choose a patron and replace the extra spells with a clerical domain and the associated granted power. The spells from these domains are not automatically learned and do not add any new spell slots; instead they are just added to your spell list.
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A divine bard's deity influences his alignment, what magic he can perform, his values, and how others see him. A divine bard chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
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If a divine bard is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
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Each domain gives the divine bard access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The divine bard gets the granted powers of both the domains selected.
  
==== Obsolete ====
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Unlike a cleric, a divine bard cannot substitute for cure spells.
These bits from Unearthed Arcana were removed as obsolete:
 
  
To learn or cast a spell, a divine bard must have a Wisdom score
 
(not Charisma score) equal to at least 10 + the spell level. All other
 
spellcasting factors, including bonus spells and save DCs, are still
 
determined using the divine bard's Charisma score.
 
  
Like druids, paladins, and rangers, divine bards need not designate
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=== Ex-Divine Bards ===
a specific deity as the source of their spells. However, a...
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A divine bard who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon, armor and shield proficiencies. He cannot thereafter gain levels as a divine bard of that god until he atones (see the atonement spell description).
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 07:05, 31 January 2007

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Unofficial rules compendium

UA 50 - Suitable servant of gods of love/music/confusion. Heavily modified.


Not all bards are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people’s religious beliefs. A divine bard lacks the normal bards interest in folklore; instead of learning rousing songs that play upon the listener's sentiment, the divine bard sings the praise of his deity.

Alignment

The divine bard can be of any alignment, but if he has a patron, his alignment must be within one step of his patron's alignment.

Class Features

The divine bard has all the standard bard class features, except as noted below.

Armor and Weapon proficiency

A divine bard is proficient with simple weapons and light armor. As a divine spellcaster, a divine bard can cast spells in armor.

A divine bard who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.

Class Skills

The bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

The divine bard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), and Spellcraft (Int).

Skill Points at 1st Level: (4 + Int modifier) ×4.

Skill Points at Each Additional Level: 4 + Int modifier.

Bardic Knowledge

The divine bard does not have bardic knowledge.

Bardic Music

A divine bard cannot use bardic music on a creature of an opposing alignment, either for weal or woe. Praising a lawful good deity in song simply does nothing to a chaotic or evil listener.

Spellcasting

A divine bard casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).

To prepare or cast a spell, a divine bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a divine bard's spell is 10 + the spell level + the divine bard's Charisma modifier.

Like other spellcasters, a divine bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. A divine bard does not gain any special domain spell slots and prepares domain spells in his normal spell slots.

Divine bard meditate or pray for their spells. Each divine bard must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a divine bard can prepare spells. A divine bard may prepare and cast any spell on the bard spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Add the following spells to the divine bard’s class spell list: 0 — create water, cure minor wounds; 1st — detect evil/good/law, protection from evil/good/law; 2nd — consecrate, desecrate, gentle repose; 3rd - magic circle against evil/good/law, prayer; 4th — remove disease, speak with dead, sending; 5th — divination, restoration; 6th — commune, hallow, unhallow, raise dead.'

Deity, Domains, and Domain Spells

A divine bard's deity influences his alignment, what magic he can perform, his values, and how others see him. A divine bard chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

If a divine bard is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

Each domain gives the divine bard access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The divine bard gets the granted powers of both the domains selected.

Unlike a cleric, a divine bard cannot substitute for cure spells.


Ex-Divine Bards

A divine bard who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon, armor and shield proficiencies. He cannot thereafter gain levels as a divine bard of that god until he atones (see the atonement spell description).