Difference between revisions of "Divine Bard (D&D Bard variant)"
Line 12: | Line 12: | ||
bard takes the place of the cleric or the adept as the guide of the | bard takes the place of the cleric or the adept as the guide of the | ||
peoples religious beliefs. | peoples religious beliefs. | ||
+ | |||
+ | The divine bard is slightly more powerful than the normal bard. Not only do they get a greater selection of spells, these spells become divine spells and can be cast in any form of armor. To make up for this, the divine bard must be a good servant of his patron, and the patron can choose to withold the spells and supernatural abilities of a servant that strays. | ||
==== Class Features ==== | ==== Class Features ==== | ||
Line 19: | Line 21: | ||
Spellcasting: A divine bard learns and casts spells as a normal | Spellcasting: A divine bard learns and casts spells as a normal | ||
bard, with some minor exceptions. A divine bards spells are divine | bard, with some minor exceptions. A divine bards spells are divine | ||
− | spells, not arcane spells. | + | spells, not arcane spells. A divine bard prepares spells like a cleric does. |
− | + | A divine bard cant cast spells of an alignment that doesnt match his. | |
− | |||
− | bard cant cast spells of an alignment that doesnt match his. | ||
Thus, divine bards cannot cast lawful spells (since bards cant | Thus, divine bards cannot cast lawful spells (since bards cant | ||
be lawful). Neutral divine bards cant cast any spells associated | be lawful). Neutral divine bards cant cast any spells associated | ||
Line 29: | Line 29: | ||
Add the following spells to the divine bards class spell list: | Add the following spells to the divine bards class spell list: | ||
− | 0 ''create water, cure minor wounds''; 1st ''detect evil/good/law, protection | + | 0 ''create water, cure minor wounds''; 1st ''detect evil/good/law, protection from evil/good/law''; 2nd ''consecrate, desecrate, gentle repose''; |
− | from evil/good/law''; 2nd ''consecrate, desecrate, gentle repose''; | ||
3rd - ''magic circle against evil/good/law, prayer''; 4th ''remove disease, | 3rd - ''magic circle against evil/good/law, prayer''; 4th ''remove disease, | ||
speak with dead, sending''; 5th ''divination, restoration''; 6th ''commune, | speak with dead, sending''; 5th ''divination, restoration''; 6th ''commune, | ||
Line 36: | Line 35: | ||
==== Option ==== | ==== Option ==== | ||
− | Choose a patron and replace the extra spells with | + | Choose a patron and replace the extra spells with a clerical domain and the associated granted power. The spells from these domains are not automatically learned and do not add any new spell slots; instead they are just added to your spell list. |
− | ==== | + | ==== Obsolete ==== |
− | + | These bits from Unearthed Arcana were removed as obsolete: | |
+ | |||
+ | To learn or cast a spell, a divine bard must have a Wisdom score | ||
(not Charisma score) equal to at least 10 + the spell level. All other | (not Charisma score) equal to at least 10 + the spell level. All other | ||
spellcasting factors, including bonus spells and save DCs, are still | spellcasting factors, including bonus spells and save DCs, are still | ||
− | determined using the | + | determined using the divine bard's Charisma score. |
+ | |||
+ | Like druids, paladins, and rangers, divine bards need not designate | ||
+ | a specific deity as the source of their spells. However, a... | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 10:46, 12 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
UA 50 - Suitable servant of gods of love/music/confusion.
Not all bards are arcanists; some derive their special powers
from a divine tradition. In many primitive cultures, the divine
bard takes the place of the cleric or the adept as the guide of the
peoples religious beliefs.
The divine bard is slightly more powerful than the normal bard. Not only do they get a greater selection of spells, these spells become divine spells and can be cast in any form of armor. To make up for this, the divine bard must be a good servant of his patron, and the patron can choose to withold the spells and supernatural abilities of a servant that strays.
Class Features
The divine bard has all the standard bard class features, except as noted below.
Spellcasting: A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bards spells are divine spells, not arcane spells. A divine bard prepares spells like a cleric does.
A divine bard cant cast spells of an alignment that doesnt match his. Thus, divine bards cannot cast lawful spells (since bards cant be lawful). Neutral divine bards cant cast any spells associated with an alignment (and are thus relatively rare).
Add the following spells to the divine bards class spell list: 0 create water, cure minor wounds; 1st detect evil/good/law, protection from evil/good/law; 2nd consecrate, desecrate, gentle repose; 3rd - magic circle against evil/good/law, prayer; 4th remove disease, speak with dead, sending; 5th divination, restoration; 6th commune, hallow, unhallow, raise dead.'
Option
Choose a patron and replace the extra spells with a clerical domain and the associated granted power. The spells from these domains are not automatically learned and do not add any new spell slots; instead they are just added to your spell list.
Obsolete
These bits from Unearthed Arcana were removed as obsolete:
To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score) equal to at least 10 + the spell level. All other spellcasting factors, including bonus spells and save DCs, are still determined using the divine bard's Charisma score.
Like druids, paladins, and rangers, divine bards need not designate a specific deity as the source of their spells. However, a...