Difference between revisions of "Dispeltime (Action Powers Effect)"

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(Limit Break)
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Limit Break
 
Limit Break
  
You can end the effects of other powers. You can only dispel powers you know of (tough a vague description, such as "whatever is making Bert turn green" is ok) and you can also choose to ignore certain powers if you wish. You can try to dispel a single [[Curse (Action) | Curse]], Limit Break, Trigger Action (Finisher), or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your [[Mind (Action)|Mind]].
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{| class="infobox" style="position:relative; float: right; clear: right; width: 200px; font-size: 100%; background: #fff; border: none; margin: 0; margin-bottom: 0.2em; margin-left: 5px;"
 
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||'''Age of<br>Effect'''|||'''Minimum <br>Difficulty'''
This will not dispel a [[Curse (Action) | Curse]], but will tell you how to defeat it if the roll is successful.
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|-
 
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||Three days |||12
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see this table. Use the highest relevant difficulty.
 
 
 
{| class="wikitable"
 
||'''Time'''|||'''Minimum Difficulty'''
 
 
|-
 
|-
||One Week|||12
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||One Month|||14
 
|-
 
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||One Month|||15
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||One year|||16
 
|-
 
|-
||One year|||18
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||A decade|||18
 
|-
 
|-
||A decade|||21
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||A century|||20
 
|-
 
|-
||A century|||24
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||A millennium|||22
 
|-
 
|-
||A millennium|||27
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||Ten millennia || 24
|}
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|}You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your [[Mind (Action)|Mind]]. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
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A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your [[Know (Action)|Know]] with the stunt the power is used with, or it fails.
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This will not negate a [[Curse (Action) | Curse]], but will tell you how to defeat the curse if the roll is successful.
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Inherent powers cannot be dispelled.
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The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

Latest revision as of 08:28, 22 November 2020

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Main article: Powers (Action)

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.