Difference between revisions of "Dispel Illusion (Action Powers)"

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(False Vision)
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You can dispel any power of the [[Illusion (Action Powers Form)|Illusion]] form or which affects a [[Spectres (Action Creatures)|specre]].
 
You can dispel any power of the [[Illusion (Action Powers Form)|Illusion]] form or which affects a [[Spectres (Action Creatures)|specre]].
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=== False Vision ===
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Basic Action
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You create an illusion that is applicable only against scrying powers. You can use your [[Know (Action)|Know]] in place of [[Spot (Action)|Spot]] to resist scrying powers. Anyone trying to remotely sense the area sees the scene you have created unless they score an Outcome on their [[Spot (Action)|Spot]] roll matching your [[Mind (Action)|Mind]].
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Using this power continuously is rather easy as long as the scene remains static, but when traveling or otherwise in a rapidly changing environment it becomes much harder.

Revision as of 19:53, 25 December 2011

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Main article: Powers (Action)

Dispel Illusion

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

You can dispel any power of the Illusion form or which affects a specre.

False Vision

Basic Action

You create an illusion that is applicable only against scrying powers. You can use your Know in place of Spot to resist scrying powers. Anyone trying to remotely sense the area sees the scene you have created unless they score an Outcome on their Spot roll matching your Mind.

Using this power continuously is rather easy as long as the scene remains static, but when traveling or otherwise in a rapidly changing environment it becomes much harder.