Difference between revisions of "Detect Order (Action Powers)"

From Action
Jump to navigation Jump to search
m (→‎Discern Location: Analyze teleport)
m (→‎Measure Difficulty: trigger action)
 
(6 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
You can use this to detect and understand both physical and social structures. Examples of physical structures include most architecture and static construction, as well as crystalline matrices and such. Social structures include dependencies and hierarchies; you can tell who commands who and detect the members of rigid social hierarchies, such as most military and some highly organized syndicates, criminal or otherwise.
 
You can use this to detect and understand both physical and social structures. Examples of physical structures include most architecture and static construction, as well as crystalline matrices and such. Social structures include dependencies and hierarchies; you can tell who commands who and detect the members of rigid social hierarchies, such as most military and some highly organized syndicates, criminal or otherwise.
  
=== Discern Location ===
+
=== Detect Lie ===
Limit Break
+
Inherent
  
You learn the exact physical location of an object or creature. You must have enough information about the target to describe it uniquely; this can be a full individual name, number, or a detailed physical description. The result is revealed in whatever system of reference you understand and which is most relevant and practical. You can use this to discern your own location if you are lost. It can also be used to analyze a [[Teleport (Action)|teleport]] performed in the area in the last hour, which tells you what teleported where.
+
You can detect spoken falsehood; when a creature within your [[Spot (Action)|Spot]] meters of you tells a deliberate falsehood, you know of it. You cannot penetrate deceit unless lies are involved.
  
=== Remote Sense ===
+
=== Measure Difficulty ===
Basic Action or Limit Break
+
Trigger Action  
  
You can create a limited [[Teleportation (Action)|teleportation]] portal, that only transmits sensory input, but does not allow anyone to step through. You can use all your senses this way, and sensory magic as well, but you cannot move the sensory point or affect the world at that point in any way. The difficulty is the square root distance in meters, or kilometers if used as a limit break.
+
When you face a task, you can determine how difficult it is by analyzing order. Make a [[Spot (Action)|Spot]] roll. If the difficulty of the analyzed task is this high or lower, you learn the difficulty and what skill and equipment/schticks/powers are relevant to the task, otherwise you simply learn that it is more difficult than the result of your roll. If several skills can be used for the task, you learn of all of those your roll covers for.
  
=== Spatial Sense ===
+
If you have the necessary schticks/powers to perform the task, there is a +5 bonus to the [[Spot (Action)|Spot]] roll. If the task requires no special schticks or powers, you always get this bonus.
Stance
 
 
 
You can sense the basic shape of things within [[Mind (Action)|Mind]] meters. In this area you can sense things even around corners or behind walls, incorporating them in your mental world-image. Because mobile objects are somewhat fuzzy, it is still possible to [[Sneak (Action)|sneak]] on you, but normal sensory hindrances do not help. You still cannot see - colors, script, screen images, and other stimuli based on structure rather than form are imperceptible to this power.
 

Latest revision as of 23:26, 24 December 2011

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Analyze Order

Basic Action

You can sense the presence of order and structure at a distance. Concentrate on a particular type of structure or ordered system, make a skill roll and multiply the result by 10; this is the range in meters. If the system detected is in range of your physical senses, you also gain a basic understanding of it and how it works.

You can use this to detect and understand both physical and social structures. Examples of physical structures include most architecture and static construction, as well as crystalline matrices and such. Social structures include dependencies and hierarchies; you can tell who commands who and detect the members of rigid social hierarchies, such as most military and some highly organized syndicates, criminal or otherwise.

Detect Lie

Inherent

You can detect spoken falsehood; when a creature within your Spot meters of you tells a deliberate falsehood, you know of it. You cannot penetrate deceit unless lies are involved.

Measure Difficulty

Trigger Action

When you face a task, you can determine how difficult it is by analyzing order. Make a Spot roll. If the difficulty of the analyzed task is this high or lower, you learn the difficulty and what skill and equipment/schticks/powers are relevant to the task, otherwise you simply learn that it is more difficult than the result of your roll. If several skills can be used for the task, you learn of all of those your roll covers for.

If you have the necessary schticks/powers to perform the task, there is a +5 bonus to the Spot roll. If the task requires no special schticks or powers, you always get this bonus.