Difference between revisions of "Detect Gifts (Action Powers)"

From Action
Jump to navigation Jump to search
m (→‎Second Sight: polish)
m (→‎Second Sight: basic action)
Line 22: Line 22:
 
{{:Meta Power (Action)}}
 
{{:Meta Power (Action)}}
  
===Second Sight===
+
===Second sight===
Inherent
+
Basic Action
  
Your affinity to the supernatural lets you see things others only imagine. You see spirits or ghosts wherever you go - most of these are just how you perceive natural phenomena and can be useful for noticing otherwise mundane phenomena, but have no supernatural significance. Objects with a strong empathic resonance stand out clearly, empathic traces of strongly emotional events are visible to you as colored auras. You find it easy to spot creatures using powers to hide and automatically notice a creature that is [[Maneuver (Action)#Sneak|sneaking]] and relying on a power to conceal it or alter it's appearance. If you recognize that a creature has altered or concealed its true appearance, you know what it ordinarily looks like, but if the creature is small and inconspicuous you may still mistake it for one of the manifestations discussed above. If the creature is using a concealment power, but could [[Maneuver (Action)#Sneak|sneak]] under the normal rules, Second Sight gives no additional help.
+
Your affinity to the supernatural lets you see things others only imagine. You see spirits or ghosts wherever you go - most of these are just how you perceive natural phenomena and can be useful for noticing otherwise mundane phenomena, but have no supernatural significance other than to make noticing the dangerous ones trickier.
  
{{:Meta Power (Action)}}
+
Make a [[Detect_(Action_Powers_Technique)#Scan|Scan]] stunt. You automatically spot active powers, including powers used as traps and creatures using powers to hide. In this way you automatically notice a creature that is [[Maneuver (Action)#Sneak|sneaking]] and relying on concealment you can see through or using a power to conceal it. If it could [[Maneuver (Action)#Sneak|sneak]] under the normal rules, without the help of a power, Second sight can still spot them normally, but gives no additional help.
 +
 
 +
When using Second sight, you can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. In a scene where have scanned such an obscured area with second sight, you are not considered bind there and can act normally. Creatures can still use such obscurement to [[Maneuver (Action)#Sneak|sneak]] against you, but you can use second sight again to automatically spot them.
 +
 
 +
You can penetrate a [[Emote_(Action_Powers_Technique)#Acting_.26_Disguise|disguise]] if your [[Detect_(Action_Powers_Technique)#Scan|Scan]] beats the other creatures [[Charm (Action)|Charm]]. If you recognize that a creature has altered or concealed its true appearance, you know what it ordinarily looks like.
 +
 
 +
{{:Meta Power (Action)}} Second sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.

Revision as of 10:06, 5 January 2014

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Analyze Gifts

Basic Action

You can sense the presence of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others.

You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Flexible Gifts

Limit Break

Use any one Power of a Form you know that is a Basic Action, Stance, or Trigger Action (finisher). You need not know the power. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).

Power Gaze

Inherent

Pick one power. You can use this power and any stunts related to it with the Spot skill instead of whatever power it is usually based on. You can take this power several times, each time applying it to a separate power.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Second sight

Basic Action

Your affinity to the supernatural lets you see things others only imagine. You see spirits or ghosts wherever you go - most of these are just how you perceive natural phenomena and can be useful for noticing otherwise mundane phenomena, but have no supernatural significance other than to make noticing the dangerous ones trickier.

Make a Scan stunt. You automatically spot active powers, including powers used as traps and creatures using powers to hide. In this way you automatically notice a creature that is sneaking and relying on concealment you can see through or using a power to conceal it. If it could sneak under the normal rules, without the help of a power, Second sight can still spot them normally, but gives no additional help.

When using Second sight, you can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. In a scene where have scanned such an obscured area with second sight, you are not considered bind there and can act normally. Creatures can still use such obscurement to sneak against you, but you can use second sight again to automatically spot them.

You can penetrate a disguise if your Scan beats the other creatures Charm. If you recognize that a creature has altered or concealed its true appearance, you know what it ordinarily looks like.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power. Second sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.