Difference between revisions of "Darkness Powers (FiD)"

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Dark attacks are made up of bolts and weapons of dark energy that drain life and energy from targets to cause horrible wounds similar to burn, causing necrosis. This is less effective against nonliving targets but extra effective against creatures of spirit and energy.
 
Dark attacks are made up of bolts and weapons of dark energy that drain life and energy from targets to cause horrible wounds similar to burn, causing necrosis. This is less effective against nonliving targets but extra effective against creatures of spirit and energy.
 +
 +
Dark creatures are shades, devils, and creatures of the night. They are usually more interested in corrupting people than in killing them.
 +
Learning who to summon may require study or be a a score in itself.
 +
Giving the single order you get from summoning a creature of darkness is rarely very useful.
 +
These subtle creatures need time to use their full powers of deception and coercion.
 +
This means you often have to bargain with them, which they of course use to corrupt you.
  
 
=== Darkness Power Effects ===
 
=== Darkness Power Effects ===
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|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
|align="left" valign="top" | '''Attune'''
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|align="left" valign="top" | '''Attune'''  
 
|valign="top"| '''Perceive''' <br> You can detect creatures of darkness. Dark creatures are shades, devils, and creatures of the night.
 
|valign="top"| '''Perceive''' <br> You can detect creatures of darkness. Dark creatures are shades, devils, and creatures of the night.
 
|valign="top"| '''Dismiss'''  <br> You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power.  
 
|valign="top"| '''Dismiss'''  <br> You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power.  
|valign="top"| '''Summon'''  <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Summon'''  <br> You can call a creature from a plane of darkness. This is generally an unwilling servant. It will obey one simple command from you and this can be extended.  
|valign="top"| '''Gate'''    <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Gate'''    <br> You can create a portal that allows travel to and from the planes of darkness for a limited time.  
  
 
|-
 
|-
|align="left" valign="top" | '''Command'''
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|align="left" valign="top" | '''Command'''  
|valign="top"| '''Communicate''' <br> You can communicate with creatures of darkness even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Command'''   <br> You can communicate speak to creatures of darkness even if normally couldn't, allowing you to use the command action normally on them. You cannot understand them.
|valign="top"| '''Translate'''  <br> You and allies can communicate with creatures of darkness. You can communicate with normal folk to tempt them to commit evil deeds, but they can only answer yes or no.
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|valign="top"| '''Corrupt'''  <br> You and allies can communicate with creatures of darkness. You can communicate with normal folk to tempt them to commit evil deeds.
|valign="top"| '''Authority'''   <br> You can give commands to darkness creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
+
|valign="top"| '''Authority''' <br> You can give commands to darkness creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
|valign="top"| '''Enslave '''   <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
+
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
 
|-
 
|-
|align="left" valign="top" | '''Consort'''
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|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Mask'''       <br> You can invoke darkness and envy in your appearance, such as luxury clothes and jewelry and personal beauty.  
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|valign="top"| '''Dark Mask'''         <br> You can invoke darkness and envy in your appearance, such as luxury clothes, jewelry, and personal beauty.  
|valign="top"| '''Shapechange''' <br> You assume the form of a darkness creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
+
|valign="top"| '''Devil Form'''       <br> You assume the form of a creature of darkness. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform'''  <br> You can shapechange a willing or helpless creature into a darkness creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Devil Possession''  <br> You can shapechange a willing or helpless creature into a darkness creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt'''   <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Infernal Infusion''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
|align="left" valign="top" | '''Finesse'''
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|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ride'''               <br> You can operate darkness creatures and devices as if you had access and a mount was trained.
+
|valign="top"| '''Ride the Dark'''     <br> You can ride darkness creatures as if they were trained mounts and vehicles as if you had a key.  
|valign="top"| '''Fine Local Control''' <br> You can use darkness as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
+
|valign="top"| '''Fine Dark Control''' <br> You can use darkness as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
|valign="top"| '''Manipulate'''         <br> You can do fine manipulation of darkness, allowing you to play with shadows. You can use this to suppress sensors.  
+
|valign="top"| '''Master Darkness'''   <br> You can do fine manipulation of darkness, allowing you to play with shadows. You can use this to suppress sensors.  
|valign="top"| '''Surge'''             <br> Your can create a storm of blades of darkness, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''Dark Storm'''       <br> Your can create a storm of blades of darkness, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
|align="left" valign="top" | '''Hunt'''
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|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Track'''             <br> You can see perfectly in the dark. You can hide in shadows, areas of darkness or at least relative darkness.
+
|valign="top"| '''Dark Scout'''         <br> You can see perfectly in the dark. You can hide in shadows, areas of darkness or at least relative darkness.
 
|valign="top"| '''Fine Ranged Attack''' <br> You can use darkness to attack, similar in effect to a fine and potent rifle.
 
|valign="top"| '''Fine Ranged Attack''' <br> You can use darkness to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack'''        <br> You can use darkness to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
+
|valign="top"| '''Area Attack'''        <br> You can use darkness to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage'''           <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings but leaves little rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Dark Barrage'''       <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings but leaves little rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
|align="left" valign="top" | '''Prowl'''
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|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
+
|valign="top"| '''Dark Cloak''' <br> You can make yourself appear as a shadow. This allows you to hide in impossible places as long as the environment is dark.
|valign="top"| '''Maneuver'''       <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
+
|valign="top"| '''Dark Step''' <br> You can move on and through darkness. This allows you to climb on shadows, walk through walls as long as both sides are dark and so on.  
|valign="top"| '''Travel'''         <br> You can bring allies along when you use Reconnaissance and Maneuver.
+
|valign="top"| '''Dark Team''' <br> You can bring allies along when you use Dark Cloak and Dark Step.
|valign="top"| '''Transport'''     <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
+
|valign="top"| '''Void Walk''' <br> You and allies can teleport from one location in darkness to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
|-
 
|-
|align="left" valign="top" | '''Skirmish'''
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|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Skirmish Attack'''     <br> You can use darkness as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Dark Melee'''       <br> You can use darkness as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as skirmish attack, except the weapon is fine and potent.
+
|valign="top"| '''Fine Dark Melee''' <br> Same as skirmish attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction'''         <br> Darkness can create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Umbral Trick'''     <br> Darkness can create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry'''               <br> Darkness strikes out in all directions, attacking all enemies in a wide area.
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|valign="top"| '''Umbral Explosion''' <br> Darkness strikes out in all directions, attacking all enemies in a wide area.  
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze'''     <br> You can identify objects and creatures that manifest physical or moral darkness and see the use of the abilities of your power.  
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|valign="top"| '''Dark Name'''         <br> You can identify objects and creatures that manifest physical or moral darkness and see the use of dark power abilities.  
|valign="top"| '''Research'''   <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Dark Lore'''         <br> You know the powers and abilities of something you identify with Dark lore.
|valign="top"| '''Hindsight'''   <br> You can read the past events of something you analyze. This includes previous owners and how the object or person has been moved around as well as significant scenes.
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|valign="top"| '''Dark Past'''         <br> You can read the past events of something you analyze. This includes previous owners and how the object or person has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''World of Darkness''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
|-
 
|-
|align="left" valign="top" | '''Survey'''
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|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Detect'''       <br> You can see perfectly in the dark.
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|valign="top"| '''Eye of the Bat'''   <br> You can see perfectly in the dark.  
|valign="top"| '''Sensor'''       <br> You can give the ability to see in darkness to allies.  
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|valign="top"| '''Gift of the Bat''' <br> You can give the ability to see in darkness to allies.  
|valign="top"| '''Scry'''         <br> Choose a location or creature in darkness. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Eyes of the Dark''' <br> Choose a location or creature in darkness. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive everything that is in darkness once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Dark World'''       <br> You perceive from every dark place at once over a wide area.
 
|-
 
|-
|align="left" valign="top" |     '''Sway'''
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|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Communicate''' <br> You can communicate with darkness creatures even if normally couldn't, allowing you to use the sway action normally on them.  
+
|valign="top"| '''Dark Empathy'''   <br> You can understand darkness creatures speech and motivations.  
|valign="top"| '''Translate'''   <br> You and allies can communicate with creatures based on your power. You can communicate with normal folk to tempt them to commit evil deeds, but they can only answer yes or no.
+
|valign="top"| '''Dark Words'''     <br> You and allies can communicate with dark creatures. You can tempt normal folk to commit evil deeds, even across language barriers.
|valign="top"| '''Mesmerize'''   <br> You can post suggestions in the mind of dark creatures and in the minds of folk to corrupt them. This will trigger under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Hypnosis'''       <br> You can post suggestions in the mind of dark creatures and in the minds of folk to corrupt them. This will trigger under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures you mesmerize. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Indoctrination''' <br> You change the personality and motivations of creatures you mesmerize. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.  
 
|-
 
|-
|align="left" valign="top" | '''Tinker'''
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|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Handle'''   <br> You can mold darkness like soft black clay, and it maintains it form for a few minutes.
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|valign="top"| '''Mold Darkness'''   <br> You can mold darkness like soft black clay, and it maintains it form for a few minutes.
|valign="top"| '''Shape'''     <br> As handle, and the darkness can form useable objects that will retain its new shape and function for hours or even days.  
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|valign="top"| '''Shape Darkness''' <br> As Mold Darkness, and the darkness can form simple useable objects that will retain its new shape and function for hours or even days.  
|valign="top"| '''Create'''   <br> You can create darkness out of nothing, or transform an object from darkness into another material as long as you know the power required for both the starting and final form. You can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''Craft Darkness''' <br> You can create darkness out of nothing, or transform an object from darkness into another material as long as you know the power required for both the starting and final form. You can create complex tools, such as fine and potent items of solid darkness.
|valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Master Darkness''' <br> This is similar to Craft Darkness, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
|align="left" valign="top" | '''Wreck'''
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|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Jimmy'''       <br> Darkness withers and corrodes, this is a powerful but slow process that leaves twisted remains in place.  
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|valign="top"| '''Dark Corrosion'''   <br> Darkness withers and corrodes, this is a powerful but slow process that leaves twisted remains in place. Can attack like a dark torch in combat.
|valign="top"| '''Smash'''       <br> Similar to jimmy but faster. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Dark Smash '''       <br> Similar to jimmy but faster. Works as a fine potent torch in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets disappear or are reduced to a fine dust.
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|valign="top"| '''Dark Disintegrate''' <br> Similar to smash, but destroyed targets disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate'''  <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
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|valign="top"| '''Obliterate Dark'''  <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
 
|}
 
|}

Revision as of 01:15, 25 February 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Darkness is linked to both physical and mental darkness. Darkness is opposed to light. Darkness is associated with our psychological shadow, base drives, primal instinct, evil, and the subconscious. In physics, darkness is merely the absence of light, and many claim that spiritual evil and darkness is the absence of enlightenment and control. Darkness powers deal with moral and physical darkness, base carnality, indulgence, and deception.

Dark attacks are made up of bolts and weapons of dark energy that drain life and energy from targets to cause horrible wounds similar to burn, causing necrosis. This is less effective against nonliving targets but extra effective against creatures of spirit and energy.

Dark creatures are shades, devils, and creatures of the night. They are usually more interested in corrupting people than in killing them. Learning who to summon may require study or be a a score in itself. Giving the single order you get from summoning a creature of darkness is rarely very useful. These subtle creatures need time to use their full powers of deception and coercion. This means you often have to bargain with them, which they of course use to corrupt you.

Darkness Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can detect creatures of darkness. Dark creatures are shades, devils, and creatures of the night.
Dismiss
You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power.
Summon
You can call a creature from a plane of darkness. This is generally an unwilling servant. It will obey one simple command from you and this can be extended.
Gate
You can create a portal that allows travel to and from the planes of darkness for a limited time.
Command Command
You can communicate speak to creatures of darkness even if normally couldn't, allowing you to use the command action normally on them. You cannot understand them.
Corrupt
You and allies can communicate with creatures of darkness. You can communicate with normal folk to tempt them to commit evil deeds.
Authority
You can give commands to darkness creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Dark Mask
You can invoke darkness and envy in your appearance, such as luxury clothes, jewelry, and personal beauty.
Devil Form
You assume the form of a creature of darkness. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
'Devil Possession
You can shapechange a willing or helpless creature into a darkness creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Infernal Infusion
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ride the Dark
You can ride darkness creatures as if they were trained mounts and vehicles as if you had a key.
Fine Dark Control
You can use darkness as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
Master Darkness
You can do fine manipulation of darkness, allowing you to play with shadows. You can use this to suppress sensors.
Dark Storm
Your can create a storm of blades of darkness, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Dark Scout
You can see perfectly in the dark. You can hide in shadows, areas of darkness or at least relative darkness.
Fine Ranged Attack
You can use darkness to attack, similar in effect to a fine and potent rifle.
Area Attack
You can use darkness to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Dark Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings but leaves little rubble. Usually enough to provide cover for any escape.
Prowl Dark Cloak
You can make yourself appear as a shadow. This allows you to hide in impossible places as long as the environment is dark.
Dark Step
You can move on and through darkness. This allows you to climb on shadows, walk through walls as long as both sides are dark and so on.
Dark Team
You can bring allies along when you use Dark Cloak and Dark Step.
Void Walk
You and allies can teleport from one location in darkness to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Dark Melee
You can use darkness as a close-range attack, similar in effect to a melee weapon or pistol.
Fine Dark Melee
Same as skirmish attack, except the weapon is fine and potent.
Umbral Trick
Darkness can create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Umbral Explosion
Darkness strikes out in all directions, attacking all enemies in a wide area.
Study Dark Name
You can identify objects and creatures that manifest physical or moral darkness and see the use of dark power abilities.
Dark Lore
You know the powers and abilities of something you identify with Dark lore.
Dark Past
You can read the past events of something you analyze. This includes previous owners and how the object or person has been moved around as well as significant scenes.
World of Darkness
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Eye of the Bat
You can see perfectly in the dark.
Gift of the Bat
You can give the ability to see in darkness to allies.
Eyes of the Dark
Choose a location or creature in darkness. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
Dark World
You perceive from every dark place at once over a wide area.
Sway Dark Empathy
You can understand darkness creatures speech and motivations.
Dark Words
You and allies can communicate with dark creatures. You can tempt normal folk to commit evil deeds, even across language barriers.
Hypnosis
You can post suggestions in the mind of dark creatures and in the minds of folk to corrupt them. This will trigger under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Indoctrination
You change the personality and motivations of creatures you mesmerize. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Mold Darkness
You can mold darkness like soft black clay, and it maintains it form for a few minutes.
Shape Darkness
As Mold Darkness, and the darkness can form simple useable objects that will retain its new shape and function for hours or even days.
Craft Darkness
You can create darkness out of nothing, or transform an object from darkness into another material as long as you know the power required for both the starting and final form. You can create complex tools, such as fine and potent items of solid darkness.
Master Darkness
This is similar to Craft Darkness, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Dark Corrosion
Darkness withers and corrodes, this is a powerful but slow process that leaves twisted remains in place. Can attack like a dark torch in combat.
Dark Smash
Similar to jimmy but faster. Works as a fine potent torch in combat.
Dark Disintegrate
Similar to smash, but destroyed targets disappear or are reduced to a fine dust.
Obliterate Dark
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.