Danuki (Greyhawk)

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Unofficial rules compendium

Danuki are Japanese spirit animals, at home in brush, hills, and ditches, kin to kitsune and tengu. As game creatures, they are humanoids, related to the tanuki (japanese raccon-dog) the same way kitsune are related to foxes. Just like there are kitsune and nogitsune, there are danuki and bako-tankui, where the later are more monstrous and closer to the spirit world. Bako-tanuki are called tanuki in the Pathfinder Game Bestiary 3

Description

Danuki vary greatly in their natural appearance, and as all danuki are shapechangers, their natural appearance is often irrelevant.

Physical Description: Danuki are small, about 2'7", humanoids with the snouts and ears of the tanuki. They have stout, dwarf-like bodies and furred tails. Some danuki have body fur and look more animal-like, while others have humanoid faces with only the ears, tail, and sometimes a rhinarium or wet nose.

Society: Danuki can live in most temperate climates and thrive in much the same places humans do. They are not as adaptable as humans and avoid extremes of heat, cold, and mountainous terrain. When living with their own kind they often make their homes in burrows or hollow trees, but if available they gladly take over the abandoned dwellings of other species. Danuki are clever, but they are also shy, lazy, cowardly, and pleasure-seeking. They like to find positions in society where they can enjoy life while helping their neighbours without having to work very hard. Few danuki would go out of their way to trouble or oppress others, but neither would they normally offer help. They love to entertain, and do not consider this work, but this is conflicted with their natural shyness.

Relations: Danuki are often considered lucky or blessed by humans, and a certain level of unruliness is expected, even extending to minor thefts. Those who know danuki know these thefts are rarely malicious, and the danuki will often repay a theft later. Elves, gnomes, and halflings generally share this generous attitude, and even dwarfs find danuki charming, if untrustworthy. Orcs, goblins, gnolls, and similar evil creatures find most danuki to be nuisances better eaten than spoken to.

Alignment and Religion: Danuki are self-centered and tend towards chaotic alignments in their personal habits. They have an instinctive need to humble the pompous and foolish, and tough not all danuki dare to do so, it is considered highly virtuous for a danuki to trick and make fools of such fools. This does not prevent danuki from acting like pmpous fools themselves. Most danuki have a health respect for gods and spirits; a danuki may make fun of errant clergy, but when confronted with genuine faith and humility or a virtous magical creature they are usually impressed and respectful. A danuki particularily impressed with a particular god or holy person might seek to serve and spread that faith, often with hilarious results in the case of lawful or disciplined gods.

Adventurers: Heroes among the danuki are usually magicians, developing their natural shape-changing abilities to frightful levels. Magic comes naturally to danuki as long as they can overcome their natural reservations. Danuki make excellent bards, sorcerers, and especially psychics. Those who go for mundane careers are usually rogues or investigators.

Male Names: Aito, Akio, Akira, Eiichi, Hansuke, Hibiki, Hikaru, Hiroto, Hiroyuki, Izumi, Koji, Taichi, Yokuto.

Female Names: Andrea, Hikaru, Kaiya, Mao, Natsuko, Nozomi, Rei, Sachi, Tamiko, Umeko, Yoshiko.

Standard Racial Traits

Notepad.png This is a work in progress.
  • Ability Score Racial Traits: +2 Intelligence, +2 Charisma, -2 Strength. Danuki are clever and charming, but their size limits the strength they can muster.
  • Size: Danuki are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Type: Danuki are humanoids with the danuki and shapechanger subtypes.
  • Base Speed: 20 ft.
  • Languages: Danuki begin play speaking Common and Sylvan. Danuki with high intelligence scores can choose from the following: Elven, Catfolk, Draconic, Gnome, Halfling, and Terram.
  • Random Starting Age: Base age 15 years
    Barbarian, Rogue, Sorcerer +1d4
    Bard, Fighter, Paladin, Ranger +1d6
    Cleric, Druid, Monk, Wizard +2d6.
  • Aging Effects: Middle Age 35. Old 55. Venerable 80. Max 80+3d20.
  • Height and Weight (male and female): Height 2'2 Weight 30 lbs. Modifier 2d4 Weight Multiplier x2 lbs.,

Skill Racial Traits

  • Natural Actor: All danuki have a talent for acting and gain a +2 racial bonus on Bliff and Diplomacy checks.

=== Magical Racial Traits

  • Coward's Excuse: Danuki make great magicians, but their concentration is easily disrupted. All spells cast by danuki have emotion components (see Pathfinder Roleplaying Game Occult Adventures). This is in addition to any other components of the spell.
  • Masterful Shapeshfter A danuki can assume the forms of other creatures, a supernatural ability that can duplicate the spells

Alternate Racial Traits

Danuki in Greyhawk

Danuki are relatively common in Nippon and the Nippon Territories, and exist in small enclaves in Hepmonaland. Only a few individuals ever get as far away as the Flanaess, a place they consider cold and hostile. In Nippon, they are outsiders and wanderers, imposers at best. Individual danuki can achieve positions of wealth and power, but most live on the fringes of societies or as small-time businessmen or shopkeepers.

Racial Trait Picks

External Links

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