Difference between revisions of "Dance (Action)"

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=== Limitation ===
 
=== Limitation ===
You must end each Basic Action at least 3 meters away from where you started it, or you suffer power failure until you do so. This limitation is limited and temporary, but always applies.
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You must end each Basic Action at least 2 meters away from where you started it, or you cannot use powers with that action. This limitation is small and temporary, but always applies.
  
 
=== Focus Condition ===
 
=== Focus Condition ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focus when you involve someone else in a dance. This can be a successful [[Maneuver (Action)|Maneuver]] stunt, or it can be an ally moving along with you - synchronising actions and moving side by side. This only works in action scenes.
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You can focus when you involve someone else in a dance. This can be a successful [[Maneuver (Action)|Maneuver]] stunt, or it can be an ally moving along with you - synchronizing actions and moving side by side (that is you must act on the same shot, start the move adjacent, and end the move adjacent.

Latest revision as of 07:33, 25 April 2012

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Dance

Your powers have an affinity with movement; this is usually dancing but could involve a wind mage having to run around to invoke his powers. It is very immediate; the movement is directly linked to power use.

Limitation

You must end each Basic Action at least 2 meters away from where you started it, or you cannot use powers with that action. This limitation is small and temporary, but always applies.

Focus Condition

Trigger Action (Focus)

You can focus when you involve someone else in a dance. This can be a successful Maneuver stunt, or it can be an ally moving along with you - synchronizing actions and moving side by side (that is you must act on the same shot, start the move adjacent, and end the move adjacent.