Difference between revisions of "Cursed Animist (Apath)"

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''Some animists labor under a curse. This happens more often to animists aligned with more extreme forces—their allies are more devout, but they also gain powerful enemies, with the power to curse. Other times it is the result of bargaining with spirits; the animist trades away his fitness or accepts a geas, and the result is a curse.  
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''Some animists labor under a curse. This happens more often to animists aligned with more extreme spirits—they also gain powerful enemies, with the power to curse. Other times it is the result of bargaining with spirits; the animist trades away his fitness or accepts a geas, and the end result is a curse. Whatever the cause, cursed animists tend to be more belligerent and are over-represented among both heroes and villains. It is as if the curse gnaws, leaving them no peace.
  
 
== Class Abilities ==
 
== Class Abilities ==

Revision as of 12:42, 23 April 2014

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Unofficial rules compendium

Some animists labor under a curse. This happens more often to animists aligned with more extreme spirits—they also gain powerful enemies, with the power to curse. Other times it is the result of bargaining with spirits; the animist trades away his fitness or accepts a geas, and the end result is a curse. Whatever the cause, cursed animists tend to be more belligerent and are over-represented among both heroes and villains. It is as if the curse gnaws, leaving them no peace.

Class Abilities

The cursed animist man has all normal animist class abilities, except as noted.

Allied Monsters

Remove all summon nature's ally spells from the cursed animst's spell list. Add all summon monster spells to the cursed animst's spell list. An cursed animst always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.

Spirit Curse

This is the same as the oracle's curse ability of the oracle class. The cursed animist begins with a curse at level 1 and develops new abilities from the curse at level 4, 10, and 19. At level 4, the cursed animist gains the oracle's curse ability normally gained at level 5. At level 19, the cursed animist gains the oracle's curse ability normally gained at level 15. This replaces animist taboo, ghost warrior, ghost champion, and ghost general.

Table: Cursed Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6 7 8 9
1st 1st +0 +0 +0 +2 Allied monsters, animist taboo, detect spirits, orisons, spirit guide, spirit channel 1d6 2
2nd +1 +0 +0 +3 Placate spirit 3
3rd +2 +1 +1 +3 Spirit protection, spirit channel 2d6 4
4th +3 +1 +1 +4 Curse ability (level 5) 5 3
5th +3 +1 +1 +4 See the unseen, spirit channel 3d6 6 5
6th +4 +2 +2 +5 Spirit ward 6 5 3
7th +5 +2 +2 +5 Seal spirit, spirit channel 4d6 6 6 4
8th +6/+1 +2 +2 +6 Exorcism 6 6 5 3
9th +6/+1 +3 +3 +6 Spirit channel 5d6, spirit quest 6 6 6 4
10th +7/+2 +3 +3 +7 Curse ability (level 10) 6 6 6 5 3
11th +8/+3 +3 +3 +7 Banish spirit, spirit channel 6d6 6 6 6 6 4
12th +9/+4 +4 +4 +8 Greater spirit protection 6 6 6 6 5 3
13th +9/+4 +4 +4 +8 Guide concentration, spirit channel 7d6 6 6 6 6 6 4
14th +10/+5 +4 +4 +9 Spirit journey 6 6 6 6 6 5 3
15th +11/+6/+1 +5 +5 +9 Guide walk, spirit channel 8d6 6 6 6 6 6 6 4
16th +12/+7/+2 +5 +5 +10 Tie down spirits 6 6 6 6 6 6 5 3
17th +12/+7/+2 +5 +5 +10 Spirit destination, spirit channel 9d6 6 6 6 6 6 6 6 4
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +6 +6 +11 Curse ability (level 15), spirit channel 10d6 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Allied Spirits
  • Spirit Guide