Difference between revisions of "Curse Magnet Curse (Apath)"

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At 1st level, any time a creature within 30 ft. of you is under a [http://www.d20pfsrd.com/gamemastering/afflictions/curses curse], you must save against that curse. If the curse does not have an established saving throw, use a Will save with a DC of 10 + ½ the cursed creature's hit dice + the cursed creature's Charisma modifier. If you fail, the curse is removed from the original target and instead targets you. Whether your saving throw fails or succeeds, you cannot pick up that curse again until 24 hours have passed. You can only suffer one curse at a time. If you are suffering a curse and a second curse would be inflicted on you, the old curse is automatically removed. Your curses can also be removed normally.
 
At 1st level, any time a creature within 30 ft. of you is under a [http://www.d20pfsrd.com/gamemastering/afflictions/curses curse], you must save against that curse. If the curse does not have an established saving throw, use a Will save with a DC of 10 + ½ the cursed creature's hit dice + the cursed creature's Charisma modifier. If you fail, the curse is removed from the original target and instead targets you. Whether your saving throw fails or succeeds, you cannot pick up that curse again until 24 hours have passed. You can only suffer one curse at a time. If you are suffering a curse and a second curse would be inflicted on you, the old curse is automatically removed. Your curses can also be removed normally.
  
You cannot pick up another oracle's curse or doom warrior's doom this way. At the GM's discretion certain other powerful curses, like lycanthropy and curses that only divinities can lift, are similarly resistant to your ability to transfer curses.  
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You cannot pick up another oracle's curse or doom warrior's doom this way. Certain other powerful curses, like lycanthropy and curses that only divinities can lift, are similarly resistant to your ability to transfer curses.  
  
If you are not currently suffering a curse and a creature within 30 ft. of you is targeted by a spell or spell-like ability that is neither harmless nor inflicts hit point damage and that requires a Will saving throw, and the creature's saving throw fails, you must make a Will saving throw against that effect. If your Will saving throw fails, that effect affects you instead of the original target. You are affected as if you were the initial target. Only the initial use of an ability can trigger this; effects that require saving throws each round, like ''hold person'', cannot be attracted to you when the target fails a saving throw in a succeeding round.
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If you are not currently suffering a curse and a creature within 30 ft. of you is targeted by a spell or spell-like ability that is neither harmless nor inflicts hit point damage and that requires a Will saving throw, and the creature's saving throw fails, you must make a Will saving throw against that effect. If your Will saving throw fails, that effect affects you instead of the original target. You are affected as if you were the initial target.  
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Only the initial use of an ability can trigger this; effects that require saving throws each round, like ''hold person'', cannot be attracted to you when the target fails a saving throw in a succeeding round.
  
 
At 5th level, you can choose to transfer the effect of a curse or a supernatural ability, spell, or spell-like ability from a willing ally within 30 ft. to yourself. This is not an action, but you can only do so on your turn. You can use this even if you were exposed to that curse in the last 24 hours, and whether you are currently cursed or not. The effect is removed from the original target and affects you instead.  
 
At 5th level, you can choose to transfer the effect of a curse or a supernatural ability, spell, or spell-like ability from a willing ally within 30 ft. to yourself. This is not an action, but you can only do so on your turn. You can use this even if you were exposed to that curse in the last 24 hours, and whether you are currently cursed or not. The effect is removed from the original target and affects you instead.  
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At 10th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any supernatural ability, spell, or spell-like ability you were suffering from before the transfer.
 
At 10th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any supernatural ability, spell, or spell-like ability you were suffering from before the transfer.
  
At 15th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any conditions you are currently suffering from. You also increase the range at which you pick up curses and other effects from allies to 100 ft.
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At 15th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any conditions you are currently suffering from. You also increase the range of the level 5 ability to 100 ft.
 
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Revision as of 07:48, 8 August 2016

ApathApath Logo
Unofficial rules compendium

Curse Magnet

You do not have any one specific curse, instead you are a magnet for curses and baleful magic of all kinds.

At 1st level, any time a creature within 30 ft. of you is under a curse, you must save against that curse. If the curse does not have an established saving throw, use a Will save with a DC of 10 + ½ the cursed creature's hit dice + the cursed creature's Charisma modifier. If you fail, the curse is removed from the original target and instead targets you. Whether your saving throw fails or succeeds, you cannot pick up that curse again until 24 hours have passed. You can only suffer one curse at a time. If you are suffering a curse and a second curse would be inflicted on you, the old curse is automatically removed. Your curses can also be removed normally.

You cannot pick up another oracle's curse or doom warrior's doom this way. Certain other powerful curses, like lycanthropy and curses that only divinities can lift, are similarly resistant to your ability to transfer curses.

If you are not currently suffering a curse and a creature within 30 ft. of you is targeted by a spell or spell-like ability that is neither harmless nor inflicts hit point damage and that requires a Will saving throw, and the creature's saving throw fails, you must make a Will saving throw against that effect. If your Will saving throw fails, that effect affects you instead of the original target. You are affected as if you were the initial target. Only the initial use of an ability can trigger this; effects that require saving throws each round, like hold person, cannot be attracted to you when the target fails a saving throw in a succeeding round.

At 5th level, you can choose to transfer the effect of a curse or a supernatural ability, spell, or spell-like ability from a willing ally within 30 ft. to yourself. This is not an action, but you can only do so on your turn. You can use this even if you were exposed to that curse in the last 24 hours, and whether you are currently cursed or not. The effect is removed from the original target and affects you instead.

At 10th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any supernatural ability, spell, or spell-like ability you were suffering from before the transfer.

At 15th level, when an effect is transferred to you by lower-level abilities of this curse, you can choose to remove any conditions you are currently suffering from. You also increase the range of the level 5 ability to 100 ft.

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