Difference between revisions of "Critical Hits (D&D)"

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Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification and concealment and incorporeality miss chance.
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Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).
  
 
The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but such effects do not stack with each other.
 
The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but such effects do not stack with each other.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 08:40, 31 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).

The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but such effects do not stack with each other.