Creative Artist (Apath)

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Unofficial rules compendium

A creative artist is an artist whose works take on a tangible form, shaping reality and summoning creatures. It is fairly common for creative artists to also be spellbook summoners, the two archetypes work well together.

Class Information

This is a summoner archetype with artistic ability.

Hit Die: d8.

Class Skills

The creative artist's class skills are Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Class Abilities

The creative artist has all the class abilities of the summoner, except as noted below.

Spells

Add the following spells to the creative artist's spell list. The creative artist doesn't automatically add these spells to his known spells, they must be learned in the normal way.

Level 1— beguiling giftAPG, crafter's fortune APG, dazzling blade*, floating disc, heightened awarenessACG, magic weapon, mirror polishACG, open and shutUI, refine improvised weaponACG, silent image, snow shapeHoG*.


Level 2— disguise other UM, enter imageAPG, force sword*, make whole, masterwork transformationUM, meticulous matchUI, see beyond*, wood shape.


Level 3— dazzling blade (mass)*, instant fakeUI, magic vestment, magic weapon (greater), major image, secure shelter, stone shape.

Level 4— animate objects, charnel houseHA, envious urgeUM, fabricate, hallucinatory terrain, majestic imageUI, make whole (greater)*.

Level 5— impossible anglesHA, mirage arcana, flesh to stone, permanency, permanent image, statue.

Level 6— create demiplaneUM, limited wish, mage s magnificent mansion, programmed image, screen.

Artistic Focus (Ex)

Any concentration checks the creative artist makes can be made using the skill bonus for a Craft or Perform of the creative artist's choice. This replaces life link.

Creative Summons (Sp)

A creative artist can use his summon monster I ability a number of times per day equal to 5 + his Charisma or 5 + his Intelligence modifier, whichever is greatest. Using the summon monster spell-like ability of the creative artist is a full-round action. (This is not the same as a spell with a 1 round casting time.) This modifies the summon monster abilities of all levels.

Eidolon Muse

The creative artist's eidolon is not a work of art, rather it is a creature that inspires and protects the artist. The creative artist can summon or dismiss his eidolon as a free action on his turn, and it can be present at the same time as his summoned creatures, but it can only be present a number of rounds per day equal to the creative artist's class level plus his Charisma modifier. This time limit recharges when the creative artist next prepares spells. When the eidolon muse is dismissed, it cannot be summoned again for one minute. Each time the eidolon muse is summoner, it arrives with full hit points and free of all conditions. If the eidolon muse is killed, it cannot be summoned again until the creative artist next prepares spells. This is a modification to the eidolon ability.

Versatile Art

Through art, the creative artist gains an insight into many areas. At 2nd level, a creative artist can choose one type of Craft or Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the summoner uses his total Craft skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the creative artist can select an additional type of Craft or Perform to substitute.

If the creative artist chooses a Perfom skill, the benefits are the same as that of the bard's versatile performance ability. If he chooses one of the Craft skills listed below, he gains the listed associated skills: armor (Acrobatics, Heal), bone (Handle Animal, Survival), bows (Perception, Survival), calligraphy (Bluff, Linguistics), carpenter (Disable Device, Survival), glass (Heal, Perception), jewelry (Appraise, Bluff), leather (Handle Animal, Ride), locks (Disable Device, Perception), painting (Diplomacy, Disguise), pottery (Perception, Swim), sculpture (Climb, Escape Artist), tailor (Diplomacy, Stealth), traps (Appraise, Disable Device), weaving (Climb, Fly), and weapons (Intimidate, Sense Motive).

This is the reverse of the above list; it shows what skills are connected to what types of Craft. Acrobatics (armor), Appraise (jewelry, traps), Bluff (calligraphy, jewelry), Climb (sculpture, weaving), Diplomacy (painting, tailor), Disable Device (carpenter, locks, traps), Disguise (painting), Escape Artist (sculpture), Fly (weaving), Handle Animal (bone, leather), Heal (armor, glass), Intimidate (weapons), Linguistics (calligraphy), Perception (bows, glass, locks, pottery), Ride (leather), Sense Motive (weapons), Stealth (tailor), Survival (bone, bows, carpenter), and Swim (pottery).

This replaces bond senses, maker's call, transposition, aspect, and greater aspect.

Alter Reality (Su)

A creative artist of 19th level can create a work that alters reality, depicting something in such a powerful way that it becomes real. This functions as a wish spell except as outlined here. The effect of the wish must be expressed trough art, which takes at least 1 minute and requires a Craft or Perform check (DC 40) and costly materials worth 25,000 gp. A failed check can be tried again and does not consume the materials. As long as work is continuous and the skill checks succeeds, multiple wishes are treated as if they were cast in immediate succession for the purpose of granting inherent bonuses. This replaces gate.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill Points Per Level
  • Eidolon
  • Bond Senses
  • Maker's Call
  • Transposition
  • Aspect
  • Greater Aspect
  • Summon Monster I - IX
  • Gate
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