Creative Artist (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

A creative artist is an artist whose works take on a tangible form, shaping reality and summoning creatures.

Class Information

This is a summoner archetype with artistic ability.

Hit Die: d8.

Class Skills

The creative artist's class skills are Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Class Abilities

The artiste has all the class abilities of the summoner, except as noted below.

Spells

Add the following spells to the creative artist's spell list. The creative artist doesn't automatically add these spells to his known spells, they must be learned in the normal way.

  1. Floating disc, open and shutUI, silent image, snow shapeHoG.
  2. Crafter's fortune APG, disguise other UM, wood shape.
  3. Major image, simulacrum (lesser) UM, stone shape.
  4. Animate objects, Fabricate, hallucinatory terrain.
  5. Limited wish, mirage arcana, permanency.
  6. Programmed image, screen, simulacrum.

Artistic Focus (Ex)

Any concentration checks the creative artist makes can be made using the skill bonus for a Craft or Perform of the creative artist's choice.

Artistic Summons (Sp)

Using the summon monster spell-like ability of the creative artist is a full-round action. (This is not the same as a spell with a 1 round casting time.) This modifies the summon monster ability of all levels.

Eidolon Muse

The creative artist's eidolon is not a work of art, rather it is a creature that inspires and protects the artist. Unlike a normal eidolon, it can be summoned or dismissed as an immediate action, but it can only be present a number of rounds per day equal to the creative artist's level plus his Charisma modifier. This is a modification to the eidolon ability.

Versatile Art

Through art, the creative artist gains an insight into many areas. At 2nd level, a creative artist can choose one type of Craft or Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the summoner uses his total Craft skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the creative artist can select an additional type of Craft or Perform to substitute.

If the creative artist chooses a Perfom skill, the benefits are the same as that of the bard's versatile performance ability. If he chooses one of the Craft skills listed below, he gains the listed associated skills: Armor (Acrobatics, Heal), calligraphy (Bluff, Linguistics), carpenter (Disable device, Survival), carver (Handle animal, Survival), glasswork (Heal, Perception), jewelry (Appraise, Bluff), leatherwork (Handle Animal, Ride), locksmith (Disable device, Perception), painting (Diplomacy, Disguise), pottery (Perception, Swim), sculpting (Climb, Escape artist), tailor (Diplomacy, Stealth), traps (Appraise, Disable device), weaving (Climb, Fly), and weapons (Intimidate, Sense motive).

This is the reverse of the above list; it shows what skills are connected to what types of Craft. Acrobatics (founding), Appraise (armor, jewelry), Bluff (calligraphy, jewelry), Climb (sculpting, weaving), Diplomacy (painting, tailor), Disable device (carpentry, locksmith, traps), Disguise (painting), Escape artist (sculpting), Fly (weaving), Handle animal (carving, leatherworking), Heal (armor, glasswork), Intimidate (weaponsmith), Linguistics (calligraphy), Perception (pottery, glasswork, locksmith), Ride (leatherworking), Sense motive (weapons), Stealth (tailor), Survival (carpentry, carving), and Swim (pottery).

Alter Reality (Su)

A creative artist of 19th level can create a work that alters reality, depicting something in such a powerful way that it becomes real. This functions as a wish spell except as outlined here. The effect of the wish must be expressed trough art, which takes at least 1 hour and requires a Craft or Perform check (DC 40) and costly materials worth 25,000 gp. A failed check can be tried again and does not consume the materials. As long as work is continuous and the skill checks succeeds, multiple wishes are treated as if they were cast in immediate succession for the purpose of granting inherent bonuses. This replaces gate.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill Points Per Level
  • Eidolon
  • Summon Monster I - IX
  • Gate
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.