Difference between revisions of "Creating Magic items (D&D)"

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* Anyone present for the entire crafting period can supply any of the prerequisites and costs.   
 
* Anyone present for the entire crafting period can supply any of the prerequisites and costs.   
 
* The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item.
 
* The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item.
* Potions or scrolls can be used to satisfy a spell prerequisite. Other spellcasting items do not work unless the item is used as raw materials and destroyed in the creation process.
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* Potions, scrolls, wands and staffs can be used to satisfy a spell prerequisite (see also Costs below). Other spellcasting items do not work unless the item is used as raw materials and destroyed in the creation process.
  
 
===Costs===
 
===Costs===
* Hiring an NPC to provide item creation feats generally cost 25% of the finished item's price. All other prerequisites must be fulfilled or paid for separately.
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* XP costs are ignored.
* Spells to be used for item creation prerequisites need to be cast once per 1,000 gp value of the finished item. This sets the cost if an NPC is hired for the service, or if scrolls or potions are used in the creation process.
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* Hiring an NPC to provide item creation prerequisites (feats or spells) generally costs 25% of the finished item's price. All other prerequisites must be fulfilled or paid for separately.
 
* Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item.
 
* Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item.
 
* Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty.
 
* Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty.
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Latest revision as of 10:50, 4 August 2014

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Unofficial rules compendium


Additinal and clarified rules on magic item creation.

Feats

Cooperation

  • Anyone present for the entire crafting period can supply any of the prerequisites and costs.
  • The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item.
  • Potions, scrolls, wands and staffs can be used to satisfy a spell prerequisite (see also Costs below). Other spellcasting items do not work unless the item is used as raw materials and destroyed in the creation process.

Costs

  • XP costs are ignored.
  • Hiring an NPC to provide item creation prerequisites (feats or spells) generally costs 25% of the finished item's price. All other prerequisites must be fulfilled or paid for separately.
  • Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item.
  • Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty.
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