Crafty Sorcerer (D&D Sorcerer variant)

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Unofficial rules compendium

A crafty sorcerer is less attuned to his supernatural origin and more attuned to the world. Often an artistic craftsman whose magic manifests as a part of her craft. A crafty sorcerer attracts much less attention than a regular sorcerer and can often hide their unusual nature, but might be cast out if discovered.

Bonus feats:

Crafty sorcerers receive one bonus feat at level 1, 4, 8, 12, 16, and 20. Select from this list:

  • Any item creation feat
  • Any metamagic feat
  • New Spell
  • Spell Focus
  • Trapfinding


Trapfinding: Crafty sorcerers can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A crafty sorcerer who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.

Skills

The crafty sorcerer gets six skill points per level.

Class skills: Appraise (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int) Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skills in italics are new to this variant.