Crafty Sorcerer (Apath)

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Unofficial rules compendium

A crafty sorcerer is less attuned to his supernatural origin and more attuned to the world. She is often an artistic craftsman whose magic manifests as a part of her craft. A crafty sorcerer attracts much less attention than a regular sorcerer and can often hide their unusual nature, but might be cast out if discovered. They often cling to seeming normality and try to live normal lives and hide their magic. This constant masquerade makes them develop skills and abilities similar to rogues, with magical intuition replacing the rogue's trained senses. Just like rogues, many crafty sorcerers never delve into dungeons or dodge traps, at least not until the comfortable life they built for themselves collapses.

Skills

Class skills: Acrobatics (Dex), Appraise (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).

Skills in italics are new to this variant.

Skill Points at each level: 6 + Int modifier.

Arcane Disable (Su)

A crafty sorcerer can use Disable Device to disarm magic traps.

Bonus abilities:

Crafty sorcerers receive one bonus ability at level 1, 5, 10, 15, and 20. Select from this list:

  • Any item creation feat
  • Any metamagic feat
  • Skill Focus
  • Spell Focus
  • Learn one additional spell of a level you can cast.

=== No Bloodline: A crafty sorcerer lacks a bloodline.