Difference between revisions of "Craft Magic Tattoo (D&D feat)"
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'''Benefit''': You can create any [[Tattoo Magic (D&D equipment)|Magic Tattoo]] whose prerequisites you meet. Crafting a magic tattoo takes one day for each 1,000 gp in the price of its magical features. To craft a magic tattoo you must spend 1/25 of its features total price in XP and use up raw materials costing one-half of this total price. Unlike other item creation feats, a magic tattoo must be crafted at the same time as it is enchanted, but not necessarily by the same person. | '''Benefit''': You can create any [[Tattoo Magic (D&D equipment)|Magic Tattoo]] whose prerequisites you meet. Crafting a magic tattoo takes one day for each 1,000 gp in the price of its magical features. To craft a magic tattoo you must spend 1/25 of its features total price in XP and use up raw materials costing one-half of this total price. Unlike other item creation feats, a magic tattoo must be crafted at the same time as it is enchanted, but not necessarily by the same person. | ||
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+ | '''Notes''': A problem with this spell exists mainly if the DM starts to use it extensively; as tattoo magic cannot be looted, this allows NPCs to carry use equipment the players can never acquire, which removes one of the checks and balances of the game. | ||
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 14:14, 12 March 2007
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Unofficial rules compendium | |
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Craft magic tattoos that resemble rings and some wondrous items in effect.
Prerequisites: Caster level 3, Craft (Tattooing) 4 ranks
Benefit: You can create any Magic Tattoo whose prerequisites you meet. Crafting a magic tattoo takes one day for each 1,000 gp in the price of its magical features. To craft a magic tattoo you must spend 1/25 of its features total price in XP and use up raw materials costing one-half of this total price. Unlike other item creation feats, a magic tattoo must be crafted at the same time as it is enchanted, but not necessarily by the same person.
Notes: A problem with this spell exists mainly if the DM starts to use it extensively; as tattoo magic cannot be looted, this allows NPCs to carry use equipment the players can never acquire, which removes one of the checks and balances of the game.