Difference between revisions of "Craft (D&D skill)"

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{{D&D}}
 
{{D&D}}
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==Rules==
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===Unskilled Use===
 
===Unskilled Use===
 
Craft skills cannot be used unskilled.
 
Craft skills cannot be used unskilled.
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This skill can also be used to [[Identifying Magic Items (D&D)|identify magic items]].
 
This skill can also be used to [[Identifying Magic Items (D&D)|identify magic items]].
  
=== Options ===
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== Options ==
==== Critical Option ====
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=== Critical Option ===
  
 
If using the critical success option, a critical manufacturing roll results in one masterwork item. If you create more than one item in a week, only one of them is masterwork. On a crafting project taking several weeks, only the first roll counts.
 
If using the critical success option, a critical manufacturing roll results in one masterwork item. If you create more than one item in a week, only one of them is masterwork. On a crafting project taking several weeks, only the first roll counts.
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 10:52, 22 September 2007

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Unofficial rules compendium

Rules

Unskilled Use

Craft skills cannot be used unskilled.

Production Rates

The production rate of craft skills depends on the pay rate of their profession. Crafts that produce more valuable goods tend to have a higher pay rate, which makes the production rate for items more even on an item per day basis. Alchemists might produce more net worth of items per day, but alchemical items are expensive, and they still produce fewer items per day. The production rate i based on the pay scale given on DMG page 105 and also represent a typical daily wage for a worker in the craft (skill around +5).

Multiply the production rate by the base pay of the artisan, as indicated on this table. This assumes an adequate workshop, which is generally much more extensive for high-class crafts; assume such a workshop has a cost of (production rate cubed) gp. This list can also serve as a guidelines as to which professions share a common craft skill, though this distinction is somewhat arbitrary.

Craftsmen generally come in three varieties: Apprentice, expert level 1, Craft skill +5 (+4 ranks, +1 Intelligence). Journeyman, expert level 3, craft skill +10 (+6 ranks, +1 Intelligence, +3 Skill Focus), Master, expert level 5, craft skill +15 (+8 ranks, +2 Intelligence, +3 Skill Focus, +2 masterwork tools). Apprentices work for the normal rate (production rate in silver pieces per day). Journeymen work for three times as much. If available, masters work for the base rate in gold per day and might charge the base rate in silver merely for a short appointment.


Title Craft Production rate
Alchemist, Apotechary, Herbalist, Talismonger Alchemy 10
Armorsmith, Crossbowmaker, Weaponsmith Armorer 4
Blacksmith Blacksmithing 4
Bookbinder, Parchment maker Bookbinding 3
Bowyer, Fletcher Bowmaking 3
Brewer Brewery 1
Copyist, Draftsman, Illuminator, Illustrator, Mapmaker, Scribe Calligraphy 6
Carpentry, Cartwright, Cooper, Joiner, Shipbuilder, Wheelwright Carpentry 3
Horner, Sigil-maker Carver 6
Chandler, Dyer, Soap maker Chemist 6
Foundry man, Tinker, Tinsmith Founder 4
Glassblower Glassblowing 6
Cook, Innkeeper, Provisioneer Cooking 1
Lens maker, Jeweler, Gem cutter Jeweler 6
Cordwainer, Skinner, Tanner Leatherworking 3
Mason, plasterer Masonry 3
Locksmith, Gunsmith , Trapmaker, Watchmaker Mechanic 6
Decorator, Painter, Portrait-maker Painting 6
Potter Pottery 3
Sculptor Sculpting 6
Miner, Stonemason Stone masonry 3
Draper, Hosier, Mercer Tailor 1
Basket weaver, Fuller, Rope maker, Weaver Weaving 1
Vintner Winemaking 1

More DCs

More and elaborated Craft difficulties.


Task Craft Skill DC
Lock Mechanic Open Locks DC -10

This skill can also be used to identify magic items.

Options

Critical Option

If using the critical success option, a critical manufacturing roll results in one masterwork item. If you create more than one item in a week, only one of them is masterwork. On a crafting project taking several weeks, only the first roll counts.