Difference between revisions of "Courtier (5A)"

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=== Words on the Wind ===
 
=== Words on the Wind ===
At 7th level you can communicate with gestures and bits of shared language or when out of hearing but not out of sight, as long as the creature you communicate with understands any language.  
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At 7th level you can communicate across language barriers or when out of hearing but not out of sight using gestures and bits of shared language, as long as the creature you communicate with understands any language.  
Such communication takes twice as long as normal speech, but you can use abilities that require a common language without changing what action they require.
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You can use abilities that require a common language without changing what action they require, but general communication takes twice as long as normal.
  
 
=== Carousing ===
 
=== Carousing ===
At 11th level your partying has rendered you immune to intoxication.  
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At 11th level your partying has made you resistant to intoxication.  
 
You have resistance to poison damage and immunity to the poisoned condition.
 
You have resistance to poison damage and immunity to the poisoned condition.
  
 
=== Worldly ===
 
=== Worldly ===
 
At 15th level you gain proficiency with Constitution and Charisma saving throws.
 
At 15th level you gain proficiency with Constitution and Charisma saving throws.

Latest revision as of 14:12, 15 January 2024

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This is a Fencer subclass for 5A.

A courtier is a diplomat, persuader, and instigator working in courts and councils or as an envoy.

Social Butterfly

When you choose this archetype at 3rd level, you learn two languages and the Persuasion and History skills. For each of these skills you already know, pick any other skill instead.

Words on the Wind

At 7th level you can communicate across language barriers or when out of hearing but not out of sight using gestures and bits of shared language, as long as the creature you communicate with understands any language. You can use abilities that require a common language without changing what action they require, but general communication takes twice as long as normal.

Carousing

At 11th level your partying has made you resistant to intoxication. You have resistance to poison damage and immunity to the poisoned condition.

Worldly

At 15th level you gain proficiency with Constitution and Charisma saving throws.