Difference between revisions of "Courier (Apath)"

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{{Apath}}
 
{{Apath}}
  
''The survivalist is a mundane ranger, focusing on skills and training rather than alliances with spirits and the spells they grant.''
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''The courier is a mundane ranger, focusing on using skills and training to get to places quickly and safely rather than alliances with spirits and the spells they grant. Some rangers with this training work as scouts or do infiltration missions in supposedly  impossible locations.''
  
=== Animal Bond ===
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== Class Information ==
At 1st level, the survivalist gains an animal companion, like that of a druid of his level. This replaces the Hunter's Bond ability.
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This is a [http://www.d20pfsrd.com/classes/core-classes/ranger ranger] archetype.
  
=== Survivalist Stance ===
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'''Publisher:
At 4th level, when in a favored terrain, the survivalist gains full cover whenever he is prone. This grants defensive bonuses and allows the use of the Stealth skill to hide. When prone, the survivalist can move at half speed, triggering attacks of opportunity as normal.  
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[https://www.patreon.com/trailseeker Trailseeker].
  
=== Climb Speed ===
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'''Hit Dice:''' d10.
At 10th level, the survivalist gains a climb speed equal to his land speed. He also gains a +8 bonus on Climb checks and can take 10 on Climb rolls even in combat or under stressful conditions.
 
  
=== Swim Speed ===  
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== Class Abilities ==
At 13th level, the survivalist gains a swim speed equal to his land speed. He also gains a +8 bonus on Swim checks and can take 10 on Swim rolls even in combat or under stressful conditions.
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This archetype has all normal class abilities, except as noted.  
  
=== No Spells ===
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===Fast Movement (Ex)===
These abilities replace the ranger’s spells class feature. Survivalists do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
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At 4th level, a courier’s land speed is faster than the norm for her race by +10 feet. This benefit does not work if wearing heavy armor or carrying a heavy load. This bonus does not stack with other versions of fast movement, such as the barbarian ability.
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===Climb Speed (Ex)===
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At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to keep his dexterity bonus to Armor class when climbing and to take 10 on Climb rolls even in combat or under stressful conditions. A courier in a favoured terrain that includes plenty of trees can branchiate, using his climb speed as fly speed as long as he is in the foliage (using Climb instead of Fly to maneuver).
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===Swim Speed Ex)===
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At 10th level, the courier gains a swim speed of 20 ft. He also gains a +8 bonus on Swim checks and can take 10 on Swim checks even in combat or under stressful conditions.
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===Favored Stride (Ex)===
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At 13th level, a courier gains the ability to move through natural hazards of his favored terrains (such as bogs, loose sand, snow, ice, rockslides, and so on) at his normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect him. 
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===No Spells===
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These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.  
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 +
== Table: Courier ==
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{|class="wikitable"
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
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|-
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|1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, track, wild empathy
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|-
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|valign="top"| 2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat
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|-
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|valign="top"| 3rd||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| Endurance, 1st favored terrain
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|-
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|valign="top"| 4th||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| Fast movement, hunter's bond
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|-
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|valign="top"| 5th||valign="top"| +5||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| 2nd favored enemy
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|-
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|valign="top"| 6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Combat style feat
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|-
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|valign="top"| 7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Climb speed, woodland stride, uncanny dodge
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|-
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|valign="top"| 8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| Swift tracker, 2nd favored terrain
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|-
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|valign="top"| 9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion
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|-
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|valign="top"| 10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| 3rd favored enemy, combat style feat, swim speed
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|-
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|valign="top"| 11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| Quarry
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|-
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|valign="top"| 12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| Camouflage
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|-
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|valign="top"| 13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| 3rd favored terrain, favored stride
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|-
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|valign="top"| 14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +9||valign="top"| +4||valign="top"| Combat style feat
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|-
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|valign="top"| 15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +5||valign="top"| 4th favored enemy
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|-
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|valign="top"| 16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Improved evasion
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|-
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|valign="top"| 17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Hide in plain sight
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|-
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|valign="top"| 18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| 4th favored terrain, combat style feat
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|-
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|valign="top"| 19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| Improved quarry
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|-
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|valign="top"| 20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +6||valign="top"| 5th favored enemy, master hunter
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|}
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== Summary of Changed Class Abilities ==
 +
These abilities of the original class are lost or modified in this archetype:
 +
* Spellcasting
 +
* Hunter's Bond
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 13:46, 12 May 2016

ApathApath Logo
Unofficial rules compendium

The courier is a mundane ranger, focusing on using skills and training to get to places quickly and safely rather than alliances with spirits and the spells they grant. Some rangers with this training work as scouts or do infiltration missions in supposedly impossible locations.

Class Information

This is a ranger archetype.

Publisher: Trailseeker.

Hit Dice: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Fast Movement (Ex)

At 4th level, a courier’s land speed is faster than the norm for her race by +10 feet. This benefit does not work if wearing heavy armor or carrying a heavy load. This bonus does not stack with other versions of fast movement, such as the barbarian ability.

Climb Speed (Ex)

At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to keep his dexterity bonus to Armor class when climbing and to take 10 on Climb rolls even in combat or under stressful conditions. A courier in a favoured terrain that includes plenty of trees can branchiate, using his climb speed as fly speed as long as he is in the foliage (using Climb instead of Fly to maneuver).

Swim Speed Ex)

At 10th level, the courier gains a swim speed of 20 ft. He also gains a +8 bonus on Swim checks and can take 10 on Swim checks even in combat or under stressful conditions.

Favored Stride (Ex)

At 13th level, a courier gains the ability to move through natural hazards of his favored terrains (such as bogs, loose sand, snow, ice, rockslides, and so on) at his normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect him.

No Spells

These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.

Table: Courier

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Fast movement, hunter's bond
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Climb speed, woodland stride, uncanny dodge
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat, swim speed
11th +11/+6/+1 +7 +7 +3 Quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, favored stride
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spellcasting
  • Hunter's Bond
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