Difference between revisions of "Costume (Action)"
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== Costume == | == Costume == | ||
− | You have a special costume you wear to work your power. This is distinctive, and marks you as odd; people in the know can learn things about your [[Power_Rules_(Action)#Tradition|Tradition]] from it. The exact details vary, but long robes, pointy hats, and embroidered signs and glyphs are standard. | + | You have a special costume you wear to work your power. This is distinctive, and marks you as odd; people in the know can learn things about your [[Power_Rules_(Action)#Tradition|Tradition]] from it. The exact details vary, but long robes, pointy hats, and embroidered signs and glyphs are standard. You need not stick to one specific outfit, but all your costumes must be on a common theme such as embroidered robes or tights with your heraldry on them. Variant costumes include extensive tattoos, nudity, a certain style of jewelry or accessories, or a very funky hairdo. |
=== Limitation === | === Limitation === |
Revision as of 16:46, 20 June 2010
Heroic Action Role-Play |
This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.
Costume
You have a special costume you wear to work your power. This is distinctive, and marks you as odd; people in the know can learn things about your Tradition from it. The exact details vary, but long robes, pointy hats, and embroidered signs and glyphs are standard. You need not stick to one specific outfit, but all your costumes must be on a common theme such as embroidered robes or tights with your heraldry on them. Variant costumes include extensive tattoos, nudity, a certain style of jewelry or accessories, or a very funky hairdo.
Limitation
You must be in costume to work powers.
Focus Condition
Trigger Action (Focus)
You can always focus at any time when in costume, but it costs you a Fortune point to do so.