Difference between revisions of "Common Traits (Apath)"

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You are used to outwitting opponents. Failing that, you can usually outrun them.
 
You are used to outwitting opponents. Failing that, you can usually outrun them.
  
'''Benefit''': You gain a +1 trait bonus on initiative checks.
+
'''Benefit''': You gain a +2 trait bonus on initiative checks.

Revision as of 17:14, 17 November 2012

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Unofficial rules compendium

Eye for Business

You always have an eye out for a good deal or valuable find.

Benefit: Appraise is a class skill for you. When rolling for the items available for purchase in a community, you can make one additional roll for any one category of item that is already available in the locale.

Exploit Opportunity

You have learned to exploit opportunities in combat.

Benefit: When you score a critical hit in melee you can move 5 ft. without triggering attacks of opportunity and irrespective of other movement made in the round. If you downed your foe, you can use this to move into his space.

Industrious

You can specialize your craft skill and work very effectively one one particular kind of item.

Benefit: Craft is a class skill for you. Select one kind of item, such as long swords or full plate. When crafting (making or repairing) this particular item with the relevant skill, you get a +5 trait bonus to the relevant Craft skill

Mercenary

You are good at ferreting out the best possible payment from your clients.

Benefit: Sense Motive is a class skill for you. When negotiation the price of your services you can make a Sense Motive check against 10 + the clients Bluff skill bonus as a standard action during negotiations to learn learn how high the client can be bargained in price. You can only try this once per negotiation.

Quick-Witted

You are used to outwitting opponents. Failing that, you can usually outrun them.

Benefit: You gain a +2 trait bonus on initiative checks.