Common (Greyhawk Action)

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Greyhawk (Action)Greyhawk Arms
Greyhawk Action!

Attributes and Schticks

Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 5

Hybrid Race

Inherent

Select one Race other than human. You are a hybrid of human and the selected race. The GM might not allow hybrids with all races, check before making your selection. Someone with this feat is often called a half-X, where the X stands for the selected race.

  • You look like a hybrid between a human and your selected race and might be mistaken for either.
  • You can purchase the racial schticks of the selected race.
  • Note which attribute has the highest racial maximum for the selected race; you get to pick one if there is a tie. Your racial maximum for this attribute becomes 11.

Description

Pseudo-English
This the emerging culture of the central Flaness. Many are citizens of the emerging city-states, from Dyvers and Greyhawk over the cities of the Wild Coast, Sea Princes, and Sasserine to the Iron League. A mixture of Flan and Oerdian, with traces of Suloise and Baklunish, the common people are hardy but otherwise varied, combining many of the best elements of earlier cultures. The are less magically talented, prospering in martial classes and as merchants.

  • Attribute bonuses: +2 Dex, +2 any one other attribute.

Appearance

Common humans are a mix, and thus display very diverse traits. They have a wide range of skin and hair colors, from dark olive to fair skin and from black over sandy and ruddy to blond hair. Likewise, length and girth also vary a lot. Their ancestry can sometimes be traced in their appearance, but such stereotyping can also be dangerously misleading.

Role

Accepting, Pragmatic, Ambitious, Honest, Outgoing. Common man is homo economicus, always striving to better his own condition. While politics, ideals, and religion matter, they take second stand to having a good life and realizing oneself. It has been said that the common people is a people of shopkeepers.

Politics

Common men would like to say that they ignore politics, only when they do things usually end up badly. Content to live under any political system as long as it does not interfere with their personal lives and pursuit of happiness, common men are so territorial about these things that their government is usually in turmoil and revolution is an everyday possibility.

Integration

Common men pretty much define integration. With enough tolerance to adapt quickly and absorb other even more quickly, the common culture and its values can be insidious in how they spread.

Family

Monogamous. Liaisons are tolerated. Lineage is by social standing; children inherit the name and identity of the most prosperous parent. Core family is very strong; extended family is weak. Though common morals are often seen as lax by other peoples, there are taboos against public nudity, masturbation, and incest, while gender equality, prostitution, birth control, and marriage outside the culture are all accepted practices.

Vices

The common culture is very dynamic; if it has a flaw, it might be failing to realize how shocking this can be to other people. This can make common people seem cruel and rash to tothers when they only consider themselves rational and efficient. For example, if a common man has bought a piece of land, he might want to evict generations of tenants and start over with some other land use without regard for the customary rights of these people in other cultures.