Combat Stamina (Apath)

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Unofficial rules compendium

Combat Stamina (Combat)

You stop at nothing to drive your attack home.

Prerequisite: Base attack bonus +5, any 4 combat feats

Benefit: You gain a stamina pool (see Pathfinder Unchained) equal to your Constitution modifier (minimum zero). For each combat feat you learn (including this one), you gain an additional point to your stamina pool.

After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost.

Dropping to 0 stamina points causes you to become fatigued until you have 1 or more points in your stamina pool. You can continue to spend stamina points while your stamina points are at zero, but any stamina points you spent are instead subtracted from your daily maximum of stamina points, reducing the number of stamina points you can recover later in the day. If your daily stamina points drop to zero, you are exhausted and cannot spend any more stamina points.

Your stamina pool refreshes after 5 minutes of rest. Your daily stamina maximum resets to normal after a meal and a night's rest.

Special: Since you have a stamina pool, you can spend your stamina points to use any combat tricks associated with combat feats you possess.

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