Difference between revisions of "College of Heralds (5A)"

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This is a [[Bard_(5A)|Bard]] subclass for [[5A]].
 
This is a [[Bard_(5A)|Bard]] subclass for [[5A]].
  
''Formally '''The College of Heraldry''', the herald is a messenger, a diplomat, and a judge of character and origin. They develop an encyclopedic knowledge of people, and especially those carrying coats of arms.
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''Formally '''The College of Heraldry''', the herald is a messenger, a diplomat, and a judge of character and origin. They develop an encyclopedic knowledge of people, especially those carrying coats of arms.
 +
In their role as heralds they are not seen as combatants and generally given diplomatic immunity, but a herald can take up arms and is then considered an opponent like any other.
  
 
== Subclass Features ==
 
== Subclass Features ==
=== Bonus Proficiencies ===
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=== Bonus Proficiency ===
When you become a herald at 3rd level, you gain proficiency in History. If you are already proficient in History, you gain Expertise in History, as the 3rd level bard class feature.
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When you become a herald at 3rd level, you gain proficiency in History. If you are already proficient in History, you gain proficiency in Arcana, Nature, or Religion instead.
 +
If you are already proficient in all of these skills, you gain Expertise in History, as the 3rd level bard class feature.
  
 
=== Herald's Eye ===
 
=== Herald's Eye ===
At 3rd level when you take this subclass, your knowledge of people and coats of arms flourishes.
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At 3rd level when you take this subclass, your knowledge of coats of arms and of creatures of all sorts.
You gain advantage on Intelligence (History) checks to identify humanoids, goblinoids, and dragons.
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You gain advantage on Intelligence checks to identify creatures.
If the creature you are attempting to identify displays a coat of arms or similar identifying mark, you automatically know the significance of that mark and what family or organization it represents. If the mark is individual (heraldry often has details identifying a particular individual noble), you automatically identify that individual by name and official allegiance.
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If the creature you are attempting to identify displays a coat of arms or similar identifying mark, you automatically know the significance of that mark and what family or organization it represents. If the mark is individual (heraldry often has details identifying individual nobles and important knight), you automatically identify that individual by name and official allegiance.
  
 
=== Diplomat ===
 
=== Diplomat ===
At 3rd level, you can spend a use of your Bardic Inspiration as a reaction to add your bardic inspiration dice to a Charisma check you or another creature within 30 ft. of you makes.  
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At 3rd level, you can spend a use of your Bardic Inspiration as a reaction to add your bardic inspiration die to a Charisma check you or another creature within 30 ft. of you makes.  
 
You do this after the roll but before the result is announced.
 
You do this after the roll but before the result is announced.
 
If you know the name and identity of the main target of this Charisma check, this ability does not cost a use of your Bardic Inspiration.
 
If you know the name and identity of the main target of this Charisma check, this ability does not cost a use of your Bardic Inspiration.
  
 
=== Diplomatic Immunity ===
 
=== Diplomatic Immunity ===
At 3rd level you learn the [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary] spell. Sanctuary becomes a bard spell to you but does not count against your limit of spells known. If you cast this spell with yourself as the target, it doesn't use up a spell slot.
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At 3rd level you learn the [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary] spell. Sanctuary becomes a bard spell to you but does not count against your limit of spells known.  
  
 
=== Parley ===
 
=== Parley ===
 
Beginning at 6th level, you can pause a fight and invite to a short pause for negotiation and care of the wounded.
 
Beginning at 6th level, you can pause a fight and invite to a short pause for negotiation and care of the wounded.
As an action, you can call on all creatures within 30 ft. to make a break in the fight.  
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As an action, you can call on all creatures within 30 ft. to take a break in a fight.
 +
You cast [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary] on each creature in the area without expending any spell slots.
 +
You can use this ability once before you need to take a long or short rest to be able to use it again.
  
You cast [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary] on each creature in the area.
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In addition, if you cast [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary] with only yourself as the target, it doesn't use up a spell slot.
A creature must see and hear you and be able to understand your words in order to either benefit or be hindered in their actions by this use of [http://dnd5e.wikidot.com/spell:sanctuary Sanctuary].
 
 
 
You can use this ability once, and regain the ability on a long or short rest.
 
  
 
=== Invoke Heraldic Design ===
 
=== Invoke Heraldic Design ===
At 14th level you can transform a creature into an image portrayed on their coat of arms.  
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At 14th level you can transform a humanoid into the creature portrayed on their coat of arms.  
A creature must have a coat of arms or similar symbol to benefit from this ability, and you must be aware of what symbol that is.
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A creature must have a coat of arms or similar symbol to benefit from this ability, and you must be aware of what symbol that is.
  
You cast [[http://dnd5e.wikidot.com/spell:polymorph Polymorph]] on the target, transforming it into a creature displayed on the target's coat of arms.  
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You cast [[http://dnd5e.wikidot.com/spell:polymorph Polymorph]] on a humanoid target, transforming them into the creature most prominently displayed on the target's coat of arms.  
Alternative and giant forms of the creature are permissible, so if the target has a bee on their coat of arms you can transform them into a giant wasp.
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This version of Polymorph can transform the target into a creature of any creature type except shapechangers.
This version of Polymorph can transform the target into a creature of any creature type.  
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Similar and giant forms of creatures are permissible, so if the target has a bee on their coat of arms you can transform them into a giant wasp. The DM is the final judge on what is similar.
  
If the creature you transform the target into has lower lower challenge than the target has challenge or level, the the damage of each of its attacks in the new shape get a bonus equal to the difference in level, and its maximum and current hit points increases by five times this amount.
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If the creature you transform the target into has lower challenge than the target has challenge or level, the damage of one of the attacks available in the new shape get a bonus equal to the difference in challenge/level, and maximum and current hit points increases by five times this amount.
  
You can only use this once per day on a particular creature, regaining the ability at the end of a long rest.
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You can use this six times per day but only once per day on a particular creature. You regain the ability at the end of a long rest.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
Heralds are an important feature of medieval times, and continued to be in use for a long time.  
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Heralds are an important feature of European history and in many fantasy worlds.  
 
As portrayed here, the herald is mainly a diplomat and messenger of peace, tough the subclass certainly in not limited to pacifists.
 
As portrayed here, the herald is mainly a diplomat and messenger of peace, tough the subclass certainly in not limited to pacifists.
 
Invoke Heraldic Design is a spurious ability that has loads of potential problems and will require a lot of DM oversight.
 
Invoke Heraldic Design is a spurious ability that has loads of potential problems and will require a lot of DM oversight.

Revision as of 11:28, 24 October 2021

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This is a Bard subclass for 5A.

Formally The College of Heraldry, the herald is a messenger, a diplomat, and a judge of character and origin. They develop an encyclopedic knowledge of people, especially those carrying coats of arms. In their role as heralds they are not seen as combatants and generally given diplomatic immunity, but a herald can take up arms and is then considered an opponent like any other.

Subclass Features

Bonus Proficiency

When you become a herald at 3rd level, you gain proficiency in History. If you are already proficient in History, you gain proficiency in Arcana, Nature, or Religion instead. If you are already proficient in all of these skills, you gain Expertise in History, as the 3rd level bard class feature.

Herald's Eye

At 3rd level when you take this subclass, your knowledge of coats of arms and of creatures of all sorts. You gain advantage on Intelligence checks to identify creatures. If the creature you are attempting to identify displays a coat of arms or similar identifying mark, you automatically know the significance of that mark and what family or organization it represents. If the mark is individual (heraldry often has details identifying individual nobles and important knight), you automatically identify that individual by name and official allegiance.

Diplomat

At 3rd level, you can spend a use of your Bardic Inspiration as a reaction to add your bardic inspiration die to a Charisma check you or another creature within 30 ft. of you makes. You do this after the roll but before the result is announced. If you know the name and identity of the main target of this Charisma check, this ability does not cost a use of your Bardic Inspiration.

Diplomatic Immunity

At 3rd level you learn the Sanctuary spell. Sanctuary becomes a bard spell to you but does not count against your limit of spells known.

Parley

Beginning at 6th level, you can pause a fight and invite to a short pause for negotiation and care of the wounded. As an action, you can call on all creatures within 30 ft. to take a break in a fight. You cast Sanctuary on each creature in the area without expending any spell slots. You can use this ability once before you need to take a long or short rest to be able to use it again.

In addition, if you cast Sanctuary with only yourself as the target, it doesn't use up a spell slot.

Invoke Heraldic Design

At 14th level you can transform a humanoid into the creature portrayed on their coat of arms. A creature must have a coat of arms or similar symbol to benefit from this ability, and you must be aware of what symbol that is.

You cast [Polymorph] on a humanoid target, transforming them into the creature most prominently displayed on the target's coat of arms. This version of Polymorph can transform the target into a creature of any creature type except shapechangers. Similar and giant forms of creatures are permissible, so if the target has a bee on their coat of arms you can transform them into a giant wasp. The DM is the final judge on what is similar.

If the creature you transform the target into has lower challenge than the target has challenge or level, the damage of one of the attacks available in the new shape get a bonus equal to the difference in challenge/level, and maximum and current hit points increases by five times this amount.

You can use this six times per day but only once per day on a particular creature. You regain the ability at the end of a long rest.

Designer's Notes

Heralds are an important feature of European history and in many fantasy worlds. As portrayed here, the herald is mainly a diplomat and messenger of peace, tough the subclass certainly in not limited to pacifists. Invoke Heraldic Design is a spurious ability that has loads of potential problems and will require a lot of DM oversight.