Difference between revisions of "College of Chanting (5A)"

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(Complete Rewrite, no domains)
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=== Bonus Proficiencies ===
 
=== Bonus Proficiencies ===
 
When you become an chanter at 3rd level, you gain proficiency in Religion. If you already have this skill, you become proficient in History. If you have both these skills, you become proficient in a skill of your choice.
 
When you become an chanter at 3rd level, you gain proficiency in Religion. If you already have this skill, you become proficient in History. If you have both these skills, you become proficient in a skill of your choice.
 
=== Domain ===
 
Also at 3rd level, you select a cleric domain appropriate to your faith. You gain abilities based on this domain.
 
* At 3rd level when you select your domain, you gain the 1st level ability of that domain.
 
* At 6th level, you gain the level 6th level ability of your chosen domain.
 
* At 14th level, you can spend one use of Bardic Inspiration to use your domain's Channel Divinity ability.
 
When a domain feature mentions your cleric level, use your bard level instead.
 
When a domain feature mentions heavy armor, replace that mention by medium armor.
 
When a domain feature mentions your Wisdom ability bonus, use your Charisma ability bonus instead.
 
When a domain feature allows a saving throw, use your spell saving throw DC.
 
You never get the level 8 and level 17 domain features.
 
  
 
=== Cleric Spells ===
 
=== Cleric Spells ===
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You can use a holy symbol as a spell focus.
 
You can use a holy symbol as a spell focus.
  
=== Domain Spells ===
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=== Divine Inspiration ===
Each domain has a list of spells-its domain spells that you gain at the bard levels noted in the domain description, except that you gain both the 1st and 3rd level domain spells when you join this college at 3rd level. Domain spells are known spells to you but don't count against your limit on known spells.
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At 3rd level, your performance brings emotional contact with the divine.
If you have a domain spell that doesn't appear on the bard spell list, the spell is nonetheless a bard spell for you.
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When a creature with one of your inspiration dice casts a spell
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cast by a cleric, druid, paladin, ranger, or cast by a character that cast spells as one of these classes (DM's call if this is in doubt), they can add your bardic inspiration die to any damage or healing the spell does. This consumes the bardic inspiration die.
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=== Divine Secrets ===
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At 6th level, you learn more secrets of the divine.
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Select four spells from the cleric spell list.
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You learn these spells and they become bard spells to you, but they do not count against your limit on known spells.  
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=== Divine Charisma ===
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At 14th level you have advantage on Charisma checks  when you perform or speak about ethics, faith, and the divine.
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When a creature that can see and hear you makes a saving throw against a cleric, druid, paladin, or ranger spell (as Divine Inspiration, above), you can expend one use of your Bardic Inspiration to them a penalty on the saving throw equal to the roll of your bardic inspiration die.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
 
A divine magic variant of the bard.
 
A divine magic variant of the bard.
The most important ability is domain spells added to added known spells.
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Rewritten, the old version can be found here: [[Domain_(5A)]].
The domain abilities are a so-so fit for a bard, not as good as they are for the rogue's Saint of Sinners subclass.
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This version focuses more on bard abilities with a divine slant rather than cleric domain abilities.
The sorcerer's divine soul subclass could be a model for a chanter that does not use domains, but has to be reworked completely for bards.
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It is also very short on known spells.
  
 
== See Also ==
 
== See Also ==
 
* [[Cantor (Apath)]]
 
* [[Cantor (Apath)]]

Revision as of 09:04, 24 October 2021

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This is a Bard subclass for 5A.

Formally The College of Chanting, chanters are bards that focus on spiritual matters and music accompanying religious ceremonies.

Subclass Features

Bonus Proficiencies

When you become an chanter at 3rd level, you gain proficiency in Religion. If you already have this skill, you become proficient in History. If you have both these skills, you become proficient in a skill of your choice.

Cleric Spells

At 3rd level, your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. When the Bardic Versatility ability allows you to exchange one spell for another, you can exchange for a spell from the bard or cleric spell lists. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you. You can use a holy symbol as a spell focus.

Divine Inspiration

At 3rd level, your performance brings emotional contact with the divine. When a creature with one of your inspiration dice casts a spell cast by a cleric, druid, paladin, ranger, or cast by a character that cast spells as one of these classes (DM's call if this is in doubt), they can add your bardic inspiration die to any damage or healing the spell does. This consumes the bardic inspiration die.

Divine Secrets

At 6th level, you learn more secrets of the divine. Select four spells from the cleric spell list. You learn these spells and they become bard spells to you, but they do not count against your limit on known spells.

Divine Charisma

At 14th level you have advantage on Charisma checks when you perform or speak about ethics, faith, and the divine. When a creature that can see and hear you makes a saving throw against a cleric, druid, paladin, or ranger spell (as Divine Inspiration, above), you can expend one use of your Bardic Inspiration to them a penalty on the saving throw equal to the roll of your bardic inspiration die.

Designer's Notes

A divine magic variant of the bard. Rewritten, the old version can be found here: Domain_(5A). This version focuses more on bard abilities with a divine slant rather than cleric domain abilities. It is also very short on known spells.

See Also