Difference between revisions of "College of Artistes (5A)"

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* A fresco (painter’s supplies)
 
* A fresco (painter’s supplies)
 
* A garden (herbalism kit)
 
* A garden (herbalism kit)
 +
* A park (cartographer’s tools)
 
* A sign or wall inscription (calligrapher’s supplies)
 
* A sign or wall inscription (calligrapher’s supplies)
 
* A mosaic (tinker’s tools)
 
* A mosaic (tinker’s tools)

Revision as of 11:37, 22 October 2021

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Formally The College of Artistes, the artiste is bard with a focus on creating material artworks rather than on performing arts. An artiste inspires by the potential of artworks they can make. During adventures the artiste make sketches and drawings that they turn into artworks once they have the time. The learn magic to change the world to be more like the artiste's vision.

Subclass Features

As a preparation for taking this subclass, at first level you can talk to your DM about exchanging proficiency with one or more musical instruments for proficiency with an equal number of artisan's tools.

Bonus Proficiencies

When you become an artiste at 3rd level, you gain proficiency with two types of artisan's tools of your choice.

Eternal Inspiration

Also at 3rd level, a creature you inspires feels the the prospect of eternal fame by being included in future art. When a creature uses your bardic inspiration die, they also gain temporary hit points equal to the result of the bardic inspiration die roll. These temporary hit points last until they take a short rest.

Masterpieces of Art

At 6th level, and each time you advance in level bard past level 6, can you create one masterpiece of art. These are artworks of such power and magnificence that they inspire people by their mere existence. The creation of the art takes a minimum two weeks of work and might cost a lot of money to realize, but a patron pays any cost, as well as your living expenses while making the art. Masterpieces are by their very nature hard to move. They are often part of construction, and even when they are objects, they are large, fragile, hard to move around, and require at least a day to either pack or unpack for display. What kind of artwork you create is up to you and depends on your tool proficiencies. Listed here are typical masterpieces and the tools to make them.

  • A city plan (cartographer’s tools)
  • A building (mason’s and carpenter’s tools)
  • A fancifully decorated room (leatherworker's, painer's, mason’s, and/or carpenter’s tools)
  • A decorated door (smith’s tools)
  • A fresco (painter’s supplies)
  • A garden (herbalism kit)
  • A park (cartographer’s tools)
  • A sign or wall inscription (calligrapher’s supplies)
  • A mosaic (tinker’s tools)
  • A stained glass window (glassblower’s tools)
  • A paining (painter’s supplies)
  • A candelabra (smith’s and glassblower’s tools)
  • A chandelier (smith’s tools)
  • A statue (smith’s, mason’s, or woodcarver’s tools)
  • A tapestry (weaver’s tools)
  • A vehicle (carpenter’s tools)
  • A crown or piece of regalia (jeweler’s tools)
  • A fancy mask (leatherworker's tools)
  • A new type of wine, beer, or spirits (brewer’s supplies)
  • A new dish (cook’s utensils)
  • A new model of footwear (cobbler’s tools)
  • A new fashion in clothes (weaver’s tools)

In game terms, a masterpiece has the following benefits.

  • You dedicate your masterpiece to a patron, a NPC noble or dignitary. This patron pays the cost of construction and owns the masterpiece. This gives you lifetime advantage on Charisma checks against that patron. You can stay at the patron's court in a wealthy lifestyle at no cost.
  • You can depict up to six people in each masterpiece. This usually starts with the members of your party. When you use Bardic Inspiration on these people, they roll two bardic inspiration dice instead of one.
  • A masterpiece that is in clear view of the audience, some of its glory reflects on those involved in it. When within 100 ft. of the masterpiece, you, the patron, or anyone depicted in the art gains advantage and cannot suffer disadvantage on Charisma checks. This does not apply to copies or things following a style you created.

Art Made Real

Starting at 14th level, when you cast a spell of the illusion school that depicts terrain or construction, you can make it real. This can involve terrain, statuary, buildings, wall and floor decorations, plants, and other inanimate, stationary matter without magical abilities.

If you create natural terrain or other natural phenomenon that can reasonably exist where you place it, the duration is instantaneous and the creation becomes a part of reality. If you create something with a gold piece value, such as a building, park, or farmland, you have two choices. You can either use artist materials of exquisite quality with a gold piece value equal to the cost of the creation, making the duration instantaneous and the object a part of reality. Or you can not spend these resources. The creation becomes real but of limited durability. After a number of days equal to your bard level it becomes a ruin, and an equal number of days later it is gone.

The practical utility of this in adventures is to set the scene, create defensive fortifications, make terrain easy or hard to travel in, and such.

You can use this ability once, and regain the ability when you finish a long rest.

Designer's Notes

An attempt to expand the bard out of the performer role.

See Also