Difference between revisions of "Clan Summoner (Apath)"

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| valign="top" | There are two ways to create newly gained clan eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to be your base eidolon. The other is to design a new clan eidolon, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue to develop until you gain your next level.
 
| valign="top" | There are two ways to create newly gained clan eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to be your base eidolon. The other is to design a new clan eidolon, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue to develop until you gain your next level.
 
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Only one eidolon can be redesigned when the clan summoner advances in level; this can be the base eidolon or one of the clan eidolons. All other eidolons gain additional evolutions normally, but cannot change how their previous evolutions are assigned.
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Only one eidolon can be redesigned when the clan summoner advances in level; this can be the base eidolon or one of the clan eidolons. All other eidolons gain the benefits from their base form evolutions normally, and the base eidolon gains new evolutions, but only one eidolon change their previous evolutions.
  
 
This replaces Summon Monster I - IX.
 
This replaces Summon Monster I - IX.

Revision as of 13:20, 8 September 2016

ApathApath Logo
Unofficial rules compendium

Some summoners are not content with one eidolon—they contact a related group of spirits, an entire clan of eidolons, and can summon any one of their allies at any time.

Class Information

This is a summoner archetype.

Hit Die: d8.

Class Features

These are then new or changed class features on the clan summoner.

Fast Eidolon Summons (Sp)

It is a standard action for an clan summoner to summon any of his eidolons. However, the eidolon only stays around for a number of minutes equal to the summoner's level. A clan summoner can summon his eidolons a total number of times per day equal to half his class level + his Charisma modifier (minimum 1 time).

This is a modification to the eidolon ability.

Eidolon Clan

Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and follows all of the normal rules for eidolons.

At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels thereafter, the clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The clan summoner can choose to summon any of his eidolons at any time, but only one eidolon can be summoned at any time; if a new eidolon is summoned, any eidolon present at the time immediately disappears.

All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do. They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced.

Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. The evolution pool each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, per the Eidolon Base Statistics table. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All clan eidolons gain full benefits from their subtype and base form, based on the clan summoner's level.

Adding New Clan Eidolons
There are two ways to create newly gained clan eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to be your base eidolon. The other is to design a new clan eidolon, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue to develop until you gain your next level.

Only one eidolon can be redesigned when the clan summoner advances in level; this can be the base eidolon or one of the clan eidolons. All other eidolons gain the benefits from their base form evolutions normally, and the base eidolon gains new evolutions, but only one eidolon change their previous evolutions.

This replaces Summon Monster I - IX.

Clan Link

As described in the eidolon's link ability, the summoner and base eidolon shares magic items slots. Clan eidolons cannot wear or use magic items, instead they share the static benefits of all magic items the base eidolon wears, even when the base eidolon is not present. Only the base eidolon can activate the powers of magic items. This is a modification of the eidolon's link ability.

Double Eidolons (Su)

At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new one is summoned. This ability can be used a total of one round per day per class level. Using double eidolons itself is not an action, merely a limit on other actions. It can be ended at any time (this is not an action), whereupon any extra eidolons present immediately disappear. This replaces the aspect ability which is moved to level 14.

Aspect (Su)

At 14th level the clan summoner gains the aspect ability of the summoner, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains the evolutions when each specific eidolon is present. This modifies aspect and greater aspect and replaces life bond which is moved to level 16.

Life Bond (Su)

Gained at 16th level, this is the same as the summoner ability of the same name. If the clan eidolon summoner has more than one eidolon summoned, he can only change which eidolon he transfers damage to at the beginning of his turn. This replaces merge forms.

Gate

At 19th level, the clan summoner can use gate (sp) a number of times per week equal to his Charisma modifier. The summoner must pay any required material components. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner draws his eidolons from. This is a modification of the gate ability.

Triple Eidolons (Su)

As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. The daily limitation on the double eidolon ability increases to 2 rounds/level, and having three eidolons present at any one time consumes three rounds of this limit each round. This replaces the twin eidolon ability normally gained at level 20.

Table: Clan Summoner

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, fast eidolon summons, life link 1
2nd +1 +0 +0 +3 Bond senses 2
3rd +2 +1 +1 +3 Eidolon clan II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Eidolon clan III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Eidolon clan IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Eidolon clan V 5 4 3
10th +7/+2 +3 +3 +7 Double eidolons 5 4 3 1
11th +8/+3 +3 +3 +7 Eidolon clan VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Eidolon clan VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Aspect 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Eidolon clan VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Life bond 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Eidolon clan IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Twin eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Eidolon
  • Summon Monster I - IX
  • Aspect
  • Life Bond
  • Merge Forms
  • Greater Aspect
  • Twin Eidolon
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